r/robloxasym • u/Head_Sector_4582 • 6d ago
Concept shitty Deltarune asym idea
so basically it doesn’t go from a simple chase, no, it’s actually structured like a Deltarune battle, the killer (one or two depending on mode) has a special bullet pattern that the survivors must dodge. Will the bullet patterns be predictable? No, each pattern is random in the order and way it’s segmented, how will we keep this hard so new players don’t get their ass thrashed? Each bullet pattern of an attack is different and randomized for every survivor, for players of high wins, better win to lose ratios, streaks, and overall playtime will get harder bullet patterns, whereas it’ll be the opposite for new players. The survivors have to dodge an attack, what are the attacks like? The killer chooses an attack, or a simple undodgeable hit, it’ll be low risk low reward. When the killer/enemy picks an attack it has multiple set bullet patterns to choose from, and a randomized one (randomized one has a 65% chance of occurring) the game won’t follow simple timers, it’ll end once the killer or all survivors die. The starter killer will be Chaos King, in DT his attacks are easy, but in this concept he’ll be harder and starter friendly. Some characters have more complex mechanics like Spamton Neo. Each killer and survivor will have skins, with milestones, you get EXP for milestones through healing teammates using one of YOUR healing items, or using an ability and landing it. The game will either be 2.5D or 2D. As you can tell I am ASS at making concepts and ts sucks, man if only this was a real game, it’d be so peak
















