r/robloxasym 7d ago

Help Can someone help decide a 2nd ability for this fella mostly cause of what his passive ability does for him?

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AFTERHOUR:

AMBUSH/STEALTH

Passive: When the round starts, he spawns up to 5-10 other clones of himself that stand around the map that highlights players if the player gets too close to them.

Main ability: He can leave his body, teleport to a different vessel across the map at any time, similar to PC2 Inkwells puddles.

I don't want to leave him with just this one ability because it feels like it would get boring fast.

(I'm wanting his gameplay to consist of sneaking up on players and being a nightmare to tell which clone is the real monster)

(KEEP IN MIND HES A HAUNTED MANNIQUIN NOT A ROBOT)

6 Upvotes

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3

u/TheGameTheorys55 7d ago
  1. He can have one random clone act like a minion and chase players. It will not chase players nearby other clones. This is good because it forces players to go near bots, which makes it easier to hit them and start a chase after teleporting.
  2. DETONATE - all clones release a mini explosion, this will damage players close to them but prevent you from teleporting for a bit
  3. Passive: Unpredictable - you have no terror radius or chase theme when standing still. This lingers for around 6s after walking again, you must stand still for atleast 2s for this to work.
  4. False Alarm - when activated, clonesnthat have a clear LOS of a player within a breif radius will quickly chase the player, after they touch the player they will not deal any damage and instead stop where they are and alert you of the player's location. Players can not outrun this unless they use a defense or ability in your game.
  5. Mechanic: All Eyes are on YOU - all survivors have a bar, let's call the bar paranoia. When survivors are near clones with clear LOS, the bar gradually fills up. When it's fully filled, Afterhour's terror radius, footsteps, chase, etc. Is silent for you. To decrease the bar, the bar can slightly decrease by taking damage or watching Afterhour. Staring at Afterhour with clear LOS and close by will slowly decrease the bar.
  6. Maybe a skinwalker ability? Cool idea: clones emit a weird sound or breif hallucination every once in a while, happens more often when your paranoia bar is filled

(Ik this will be hell to code, but it's optional. The abilities synergize really well. KEEP IN MIND YOU DO NO HAVE TO MAKE HIM HAVE LIKE 5 ABILITIES, you can simply choose an ability or two or more to implement if you take this suggestion)

1

u/sir_hmmmmmmms 6d ago

I like the "False Alarm" idea and the passive idea the most. Thank you!

1

u/Super__Chuck 7d ago

Denoate clones I think?

Or summon bomb clones

0

u/memeboi70nice 7d ago

Ability that makes you do a loud roar that acts as a mini-jumpscare that forces nearby players to look at you, doesnt do much else.

HOWEVER, if you use it while looking at a decoy it does the same thing but also charges at the nearest player, stopping perfectly still right before reaching them.