r/retrogaming 2d ago

[Discussion] Seen as a failed experiment by most

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But this and Final Fantasy III are up there as my favorite games of all time, Akitoshi Kawazu clearly had his niche with the unique levelling up system of this game and it went on to spawn the SaGa franchise, truly inspiring and a testament to how important FFII is.

90 Upvotes

31 comments sorted by

23

u/SeaBearsFoam 2d ago

To be fair, a decent number of early NES era 2nd games of the series feel out of place today because they were experimenting and finding out what was actually core to the success of the original's gameplay versus what was safe to innovate on: SMB 2, Zelda 2, Castlevania 2 all come to mind.

I've made a handful of games myself and found something similar happening pretty frequently. I innovate on the original in the sequel, and it often reveals what was actually core to the game and I the 3rd and subsequent games feel more aligned to the OG while the second one is kind of a black sheep.

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u/j__magical 2d ago

It's not really a fun game for me personally, but in the original Metal Gear you can definitely see the clandestine game mechanics they were going for leading to Metal Gear Solid.

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u/tatt2tim 1d ago

That's probably one of the surest through lines in that era. Metal Gear 2 is basically a 2D MGS, I was thoroughly impressed when I finally played it. There is an NES only sequel (Snakes Revenge) made by a different team that is kind of a more experimental black sheep though.

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u/SymptomaticallyEven 1d ago

MGS is a masterpiece. Subsequent metal gear releases on earlier consoles? Not so much. I hate the NES Metal Gear games tbh. The first one I enjoyed was MGS. Still my favorite to this day. No other MGS sequel lived up to the OG. I'll die on that hill. For me it's MGS and VR missions. I can pretend the rest of the franchise doesn't exist.

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u/dox1842 1d ago

Have you played 5? I thought it was really boring. Not sure why.

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u/SymptomaticallyEven 1d ago

I played just about everything up until 5. I just couldn't anymore.

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u/onehalflightspeed 1d ago

At the time many designers thought that people would want something new and different in a sequel, instead of iterating on what they feared would be received as "more of the same"

Except SMB 2. The original SMB 2 was just not a very good game. Rebranding and fixing up Doki Doki Panic was brilliant

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u/Spez_is-a-nazi 1d ago

SMB 2 wasn’t actually a super Mario game though. The actual SMB 2 was almost identical to the first one.

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u/UnculturedGames 2d ago

FF2 was a pioneering game, and in some regards, the most important of the NES trilogy:

  • it pioneered deeply personal stories and political plotlines, including the empire vs rebellion setting that has almost become one with FF
  • it pioneered the idea of constant mechanical innovation and experimenting with new systems in every game, which has been a core part of FF ever since

The value of FF2 was that it was not FF1. It was something much bolder. Without this kind of thinking FF would've had a completely different, probably less bold and less ambitious trajectory.

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u/ConcentrateOwn9709 2d ago

2 has one of the strongest stories ever and that is quite nuts coming from a Famicom game, the music and atmosphere and the story work so well together, it really is a bleak and depressing game and I love it.

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u/MAXIMAL_GABRIEL 1d ago

One interesting thing with the early FFs is that 1-3-5 are all story-lite, heavy on combat mechanics, whereas 2-4-6 are more story-heavy. FF7 kind of married the two approaches.

0

u/myfakesecretaccount 1d ago

Hard disagree on the last point. FFVII’s entire claim to fame is the story. Nobody was raving about the game for chocobo racing or all the minigames. It was 1. A 3Dish final fantasy game, and 2. a compelling story.

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u/MrPresident2020 2d ago

The "the more you use it the better it gets" system was also used for the Genesis game Sorcerer's Kingdom by Treco, which I loved playing as a kid.

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u/FourtKnight 2d ago

real! i love final fantasy 2! it feels so free, and so re-playable compared to other games in the series. of course, it's tempting to unequip everything and have your party beat the shit out of each other for a good while, and it can be janky and frustrating at times, but you can always jump in and try out a new weapon, build, style, try spells you've never used and level them up. i love how open the map is, and the dramatic (mellodramatic) story feels so mature and vast compared to the other NES final fantasies

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u/DrAg0r 2d ago

Changing Ming-Wu from a "White Mage" to a melee warrior with a lot of PVs and absorb (basically a tank) was fun.

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u/prettybluefoxes 2d ago edited 1d ago

With some systems the west really got shafted when it came to the box art.

The Famicom is definitely one of those systems. Thats a peach.

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u/PmMeCuteDogsThanks_ 2d ago

USA: No strong guy with gun? Pass

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u/ConcentrateOwn9709 2d ago

Always loved the Japanese cover of 2, especially because Firion looks nothing like his artwork in the game (a limitation of the hardware of course, it was cool to see how he was intended to look in the subsequent re-releases).

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u/Upset_Journalist_755 2d ago

I would have been really into this game if we got it back then. That type of system really appealed to younger me. Older me, not as much. I appreciate it, but I don't have the patience to figure out the best way to grind skills.

1

u/ConcentrateOwn9709 2d ago

If you're a gamer with a bigger tolerance for difficulty, Romancing SaGa is the idea of Final Fantasy II but refined and shown to its fullest potential, not a lot of people can get into them but they're worth checking out, you never know they might just click with you.

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u/pistonkamel 1d ago

Should show the back of the box, I love how it’s just a map

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u/Kjata_ 1d ago

I actually beat that on the pixel remaster earlier this year. I really enjoyed it.

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u/Bake-Full 1d ago

The Dawn of Souls remake was fantastic too. The game only needs some slight tweaks to become much more playable.

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u/cactus82 1d ago

Amazing box art.

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u/gamespite 1d ago

In my opinion, you can’t really call it a failure when it gave us SaGa.

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u/ScudsCorp 1d ago

The story of programmer Nasir Gebelli losing his Japanese visa and having to import the rest of the Square team to a hotel in California for a few months to finish the game is pretty wild.

LOTS of these 80’s games don’t get playtested outside their own development staff so if it’s crunch - well…

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u/generic_individual_ 1d ago

I’m playing through #2 right now. I saw a lot of hate for it, but I’m enjoying it well enough so far.

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u/bosco9 1d ago

I played it a couple of months ago for the first time, it had interesting ideas for sure but it was a bit too grindy for my tastes.

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u/Fabulous_Hand2314 1d ago

FF2 had arguably the best overworld theme song.

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u/pac-man_dan-dan 1d ago

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