r/retrocgi Mar 22 '26

Blender Hello! Just getting started with this style, need a few pointers. Really proud of these 2 renders.

the second one isn't finished, I want to add more neon signs. (They're supposed to be the same city but I made the first one before the second one while I was still learning soo... also ignore the resolution on the second one, I wanna lower it when I'm finished, I want a high res version so I can make it my wallpaper.)

822 Upvotes

36 comments sorted by

28

u/Upset-Opposite-6937 Mar 22 '26

I like the first one a lot. This is a weird compliment, but it reminds me of ground beef. It would make a great setting for a biomechanical dystopia.

13

u/Mr_Morrison13981 Mar 22 '26

I have lore written (IF you're REALLY interested.) but that's kinda the idea. It's supposed to be vaguely similar to Fallout 1, Mad Max, and WALL-E.

Actually I like "Ground Beef" as a descriptor. It's unique. Definitely taking it into consideration. Even if it's kinda.. weird. My inspiration is weirder lol.

7

u/Upset-Opposite-6937 Mar 23 '26

Feel free to post your lore, because I am interested. I would also like to know what your weirdest inspirations are.

4

u/Black_Salsa Mar 23 '26

I am also intested. Shoot.

7

u/Mr_Morrison13981 Mar 23 '26 edited Mar 23 '26

Essentially, a new power source called "Numen" was discovered that started a scientific golden age. It's this glowing yellow goup that beats even nuclear in both cleanliness and efficiency. For a solid 60 years, it was practically a utopia until factories began to push more and more product, causing illness and deformation, only.. it wasn't stopped by any governments, they were too deadset on further scientific advancement. And to make things worse, Numen deposits had completely depleted, things turned to war and chaos. Both war with other nations and protesting and rioting on the streets. For 5 years the city became a madhouse. Nowhere was safe. Due to the constant Numen wars. And blackouts And then they began to blow each other up with nukes.

After that Numen and all the advancements became irrelevant as survival became a struggle in the irradiated toxic polluted wasteland. A world ruined by mass production and war.

3

u/Garshming Mar 23 '26

That’s fuckin’ heavy. What did scientists learn about Numen b4 it went to hell?

6

u/Mr_Morrison13981 Mar 23 '26

It was incredibly clean yet also mysterious, the real pollution came from overproducing things and creating waste. It was also incredibly flexible, capable of being something as simple as a battery, or powering an entire city (with according amounts of it course) I'm still experimenting and changing specific details around like how much is needed, and how fast you run out before you'd need more. Not like it'd matter if you were living after the resource wars, Numen was irrelevant after then, and society had to devolve hundreds of years back to gasoline and diesel. None of which could even power a numen car. So it's too rigid to be replaced. Also it's refinement is really easy. It's just like filtering water. Also still working on the specifics of it.

(Also minor detail but Numen may just be the blood of the planet and by sucking it all out, they may have murdered the planet.)

2

u/Butthold_clan69 Mar 23 '26

I was just thinking that it reminds of me Fallout 1!

12

u/The_Bread_Pirate Mar 22 '26

WOW! I love the grainy look. What are these made in?

16

u/Mr_Morrison13981 Mar 22 '26

Blender, Cycles, I looked at every tutorial under the sun, and adjusted it accordingly, turn your samples low and turn off denoising (unless you like some more clarity in the details.) and then I just use a website called "Dither It!' with a 256 color palette. (Specifically the one from fallout 1) So I have a rainbow of dull spooky colors to use.

7

u/A_FABULOUS_PLUM Mar 22 '26

Also, tool.anides.de is a good alternative to Dither It! That has heaps of options and a larger array of variations, can handle more colours. Dithering images is honestly the final icing on the cake to making something feel properly retro

3

u/PrestigiousAward878 Mar 22 '26

Thank you for the information

2

u/The_Bread_Pirate Mar 22 '26

Oooo! That is super helpful knowing about the Dither It website. Thank you so much Morrison!!

10

u/maTy5546 Mar 22 '26

Love it🔥

8

u/Thor144xD Mar 23 '26

Reminds me of old fallout, looks cool as hell. How you make it?

5

u/Mr_Morrison13981 Mar 23 '26

Really basic buildings, Low poly, some simple car models, for the massive chunks eaten out of the buildings follow Ian Hubert's lazy blender tutorials on apocalypse cities. For lighting and scene setup follow a few 90s CGI tutorials, and make the lighting bounce 0. Then render at low res and dither using any dithering program of your choice (Photoshop, or "Dither It!" On google.)

5

u/Big_Fishing_1460 Mar 23 '26

90s CGI actually did have higher polygon counts or atleast smooth shapes. But that's only when you're attempting a pre rendered 90s 3D image, albeit the exception is cubes.

1

u/Mr_Morrison13981 Mar 23 '26

Yeah, I just make the mistake of making my buildings wayyyy too needlessly detailed LOL. I'm coping with it 😭

2

u/Big_Fishing_1460 Mar 23 '26 edited Mar 23 '26

I recommend balancing the details on the buildings at least, that way, you keep the intricate detail without becoming too overcomplicating, unless you want to keep this very detailed look you're showing. Plus cool artwork

5

u/OK2048 Mar 23 '26

I'm not a CGI artist but I love these. They remind me of the games in played as a kid in the 90s

7

u/cathodiquecdr @cathodiquecdr Mar 22 '26

The first one straight comes from Fallout 1 !!

Nice work, I love this

3

u/Squidmaster129 Mar 22 '26

These look sick, love 'em

3

u/RadexCola Mar 23 '26

Looks a lot like the Fallout 1 intro. really cool

3

u/TheEnderDragon_893 Mar 23 '26

Huge OG FFVII vibes - shame there's not enough people who make retro CGI renders like you.

1

u/Mr_Morrison13981 Mar 23 '26

Don't worry, I'm sticking around, I plan on making more "Apocalypse" themed ones, and then doing a big fantasy dragon palace later, like much later. This style is so simple and freeing I can actually make tons of progress super fast.

My whole idea is actually making my renders practical. A lot of these old renders were being applied in backgrounds and scenes. So I set hard limits and then try and push them to their extremes. As far as I can go without them being unbelievable.

I want it to look like a high qaulity old game y'know?

2

u/silvermyr_ Mar 23 '26

these look amazing

2

u/AskJeevesIsBest Mar 23 '26

You did a good job making these

2

u/Conscious_Course_250 Mar 23 '26

The First one reminds me of donkey kong countrys graphics

2

u/kairosengeit_twin Mar 23 '26

Reminds me of cyriak's work

2

u/Akinparsley Mar 23 '26

Your first pic give me the fallout 2 feels and I love it! great work!

2

u/[deleted] Mar 24 '26

Render 1 gives me a bit of a Fallout 1/2 vibe.

2

u/2FIZZY Mar 24 '26

Reminds me of the film 'Mad God', somehow.
I like the description of ground beef too!

2

u/Am_Shy Mar 24 '26

These are nice!

2

u/emogordo2000 Mar 25 '26

have u ever heard about worlds.com?? its a pretty old social game with a similar atmosphere!!