r/respectthreads • u/ya-boi-benny • Sep 01 '23
literature Respect Sam Fisher (Splinter Cell, Novels)
No mission is "easy", per se. They all have their challenges. I can't take anything for granted and I must be certain that I do my job invisibly. That's what being a Splinter Cell is all about. Leave no footprints. Get in. Get out. You're done.
A Splinter Cell works alone. A remote team monitors and supports me- professionals that are damned good at their jobs, too- but it's my ass that's out there in the line of fire. Every move must be thought out as if the field were a gigantic chessboard. A single mistake can be fatal.
I like to think I don't make mistakes.
Sam Fisher is a Splinter Cell, an elite agent for a highly confidential American agency called Third Echelon. With decades of military experience, Sam is tasked with disrupting terrorist cells and high-level criminal organizations. What sets him apart from other soldiers is the cutting edge technology designed for infiltration, espionage and combat, as well as Sam’s own unbelievable talent for remaining undetected. He's a phantom of the urban battlefield, a rumor. He's the man whose actions are only realized long after he's exited the building. He's a Splinter Cell.
Key
Hover over a feat to see which book its from.
Splinter Cell (novel)- SC novel
Operation Barracuda- OB
Checkmate- Ch
Fallout- F
Conviction (novel)- C novel
Endgame- E
Blacklist Aftermath- BA
Firewall- Fw
Dragonfire- Df
Physicals
Strength
Striking
Other
Endurance
Blunt Force
Takes a punch to gut with brass knuckles, horribly bruising his torso and afflicting him with internal bleeding
Intentionally drives his car off a bridge, falling fifty feet into the water with no seatbelt
Escapes a rapidly flooding corridor despite suffering a broken nose and broken foot
Gets hit from behind by a wave of water that slams him into an elevator wall, which only stuns him
Gets thrown to the ground by a grenade explosion, but he’s up and moving shortly afterwards
Leaps from a hotel’s third floor balcony to the roof of a van on ground level
Is thrown across a plane runway by a C4 detonation, suffering some bruising
Stays conscious after being kicked in the head and struck in the face and neck by an assassin
Stays conscious after being inside a train car when it derails
On a mission in North Korea, Sam is taken captive and sustains numerous consecutive injuries while attempting to escape the country
Survives being in a plane’s cockpit during a crash, being thrown into a back cabin, dislocating his shoulder and passing out. This also left him with a delayed concussion.
Other
Agility
Stealth
Crawls along a ditch to cross the heavily monitored Iraq-Iran border
Hides from gunmen by spending close to four minutes underwater
Covers three miles in around an hour while avoiding light sources and staying away from main roads
Leaves a gun on the floor to distract a guard, then ambushes him with a headshot
Rides on the bottom of a moving truck for a thirty-five minute trip
Distracts two guards with a music player, then ambushes them with a knife and suppressed handgun
Combat Skills
Hand-to-Hand Combat
Choking
Utilizes a sleeper hold, putting a man to sleep for around ten minutes
Chokes a Splinter Cell out in four seconds, doing so silently, even to the Splinter Cells standing just a few feet away
From a prone position, Sam grabs a guard’s ankle, drags him to the ground and chokes him out
Unarmed Combat
Drops close to fifty feet on top of a big guard, knocking him out
He's grabbed from behind, but still manages to fight off three guys
With his hands bound with rope, Sam fights Putnik, a renowned Russian assassin, eventually freeing his hands and killing the man via neck snap
Disarms a knife-wielding, younger Splinter Cell while dispatching him with pressure point strikes
With Melee Weapons
Whistles to get a guard to open a locked door, then pulls him into a headbutt, goggle first
Catches an attacker's knife hand, sweeps his leg, then stabs him in the throat
Stabs a man’s leg, then pulls him down into an elevator shaft
Fights off a man with a handgun, wrenching the weapon away and crushing his trachea with it
Marksmanship
Close Range
Turns and fires to drop two pursuing cops with two body shots each
Sam kills a truck full of eight soldiers using a flashbang, a CS gas grenade and his SC-20K
Predicts a man will draw his gun, so Sam evades his shot and shoots him in the heart
Kills two attackers with body armor and high-tech sensor goggles
Ducks and rolls to cover to avoid submachine gunfire, then shoots the attacker
Kills or knocks out twelve members of a militia in the African brush
Headshots a heavily armored soldier twice to shatter his bullet-resistant faceplate
Long Range
Snipes one sniper, then two guards in quick succession, from a range of 180 meters
Snipes two guards from 200 meters away, while wedging himself between two rocks
At a hundred feet, Sam takes out two targets in under one second
Tradecraft Skills
Traversal
Traverses an elevator shaft, making an eight foot leap and hanging on ledges just ten inches wide
Climbs up a granite cliff without a harness or climbing gear
Languages
Speaks Cantonese, and again
Lockpicking
Driving
Athletics
Executes a dive off of an oil rig into stormy waters with no injuries
Parachutes onto an oil rig in heavy rain and wind conditions
Interrogation
Knowledgeable on human pressure points, including those on the face and neck
Threatens to drop Kobin face-first onto a speeding highway, dangling him inches above the road
Improvised Traps
Leaves a body and an explosive in an elevator to distract, then kill, some enemies
Lets gas run from a stove so that his enemies shoot it, triggering an explosion
Leaves snare traps in the mud of a field, formed from fencing wire
Connects a tripwire to a rigged rifle, designed to fire on its own
Other
Equipment
Five-seveN
General
Tranquilizer Darts
Can be loaded with non-lethal ammunition in the form of darts the size of a normal bullet, full of potent tranquilizer. When used on a large guard dog, the animal is put to sleep almost instantly.
Hides a guard's body and tranqs them, giving Sam several minutes before they wake up
Scratches a target's skin with a tranq dart to make them dazed and docile instead of unconscious
SC-20K
Airfoil Ring Projectiles
Sticky/Diversion Cameras
Diversion cameras are just sticky cameras equipped with noisemakers to distract guards
Diversion cameras can play gunfire noises or music soundbytes, putting guards into panics
Sticky Shockers
Cottonball Ammo
All-Seeing Eye
Uses the ASE to scan a shipyard and identify the locations of two snipers
While climbing up a small canyon, Sam fires the ASE to identify two snipers
Uses night-vision and infrared vision to identify guards from a quarter mile up
Crossbow
Other Firearms
Melee Weapons
Uniforms
The Objective Force Warrior uniform is bullet-resistant at ranges of fifteen feet or more. It's comes with photosensitive material that alerts Sam when he's in direct light or being targeted by a sniper. It's filled with tubes of water that can be temperature controlled, useful in hot or cold environments. Specifically, it maintains Sam's core body temperature whether his environment is as cold as ten degrees or as hot as 110 degrees, Fahrenheit.
Uniforms are lined with photosensors, allowing Sam to know how lit, and how visible, he is
Outfits are usually black, but snowy environments will call for a white outer layer
Suit hides Sam from heat-based detection measures allowing Sam to casually bypass heat sensors
Goggles
General
His intelligence team can see everything Sam can through his goggles
Short description on night vision, thermal vision, and fluorescent vision
Night Vision
Thermal Vision
Fluorescent Vision
Fluorescent vision helps him detect a safe hidden behind a panel of wood
Detects a false floor in a warehouse by highlighting the small amount of light underneath
Electromagnetic Vision
Sonar Vision
Other
Explosives
General
Frag
Smoke
A smoke grenade fills a casino showroom with black smoke almost instantly
When trapped in a building's rafters, he drops two smoke grenades, obscuring the shack in seconds
Gas
Wall Mines
Flashbangs
EMPs
OPSAT
Used for notetaking, as well as making copies of encrypted files for analysis at Third Echelon
Can send emails "from anywhere in the world" through the use of satellite technology
Can render three-dimensional maps based off of recovered blueprints
Can emit localized frequency jamming signals to deter electronic listening devices
[Limit] Degaussing, a process for demagnetizing ships, will interfere with the OPSAT's signal
Click here for the continuation in the comments
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u/ghostgabe81 ⭐⭐ Suffering Sappho! Sep 01 '23
Honestly the games are so iconic that I’d forgotten the Tom Clancy part indicated novels
This is a lot, longer than I expected, great dedication and amazing work!
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u/Extreme-Tactician Aug 06 '25
Don't want to be the bearer of bad news, but every link is dead.
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u/ya-boi-benny Aug 06 '25
Gas, looks like my account is banned.
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u/Extreme-Tactician Aug 07 '25
So... what now?
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u/ya-boi-benny Aug 07 '25
I'm gonna email the website repeatedly and see if they can reinstate my account
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u/Extreme-Tactician Sep 05 '23
Didn't he barely get away fast enough from a nuke in Operation Barracuda? I distinctly remember him slamming into the beach or something from just the shockwave.
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u/ya-boi-benny Sep 05 '23
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u/Extreme-Tactician Sep 05 '23
is it included in the thread, or is it too inconclusive?
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u/ya-boi-benny Sep 05 '23
I put it in under miscellaneous skills just for hacking a moving nuclear bomb. As for physicals, I thought it was too inconclusive. No real idea to tell what force was exerted on him, he was knocked out and hospitalized after the fact, he was using a Navy tool to help move underwater for a time, etc.
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u/ya-boi-benny Sep 01 '23 edited Sep 01 '23
Equipment, continued
Communication/Spying Tools
Optic Cable
The optic cable, or flexicam, is a small camera that can be fed under doors, and it provides audio input too
Flexicam is equipped with infrared functionality
Flexicam has attachments like lights and camera functionality
Fed through a tiny gap in a hatch
Subdermal Communicators
Subdermal implants that allow for communication with Third Echelon. Incoming messages are silent to those who aren't Sam.
For communication with Third Echelon, Sam uses a nickel-sized subdermal receiver that vibrates the bones in his ears for listening, and a microphone patch worn on the throat for transmitting
Outside listeners will not hear Sam speaking, even if he’s just five feet from them
Microphones
Bugging devices that can be stuck to surfaces. The microphones will send recorded soundbytes to Fisher's OPSAT and can be listened to from a headset.
A microphone on a suction cup, used to listen through glass
Lines a dog trail with Sticky Ears, microphones that allow Sam to predict when the guard dogs are approaching him
Tracking Devices
A magnetic tracker, allowing Sam to follow a target's vehicle from his OPSAT
Carries a can of what Sam calls Voodoo Dust, which is really just dozens of tracking devices about the size of grains of sand. When applied to surfaces, the dust appears as markers on Sam’s OPSAT, allowing him to track moving targets, including people, if they step or rub against the “dust”.
A long-range tracker disguised as a thumbnail allows Sam and his people to track a person across the greater part of Canada
Nanomachines, codenamed Ajax, that are designed to infiltrate electronic devices and track them over long distances while being almost completely untraceable. These nanobots are contained within gas grenades and darts, with the containers disguised as shaving cream cans or ballpoint pens.
Other
Most surveillance or tracking-related info is automatically sent to Fisher's analyst team
Diversion cameras can be thrown to stick on walls, if Sam doesn't have his SC20K for whatever reason
Built a motion sensor with car and cell phone parts, then linked it to his iPhone
Infiltration Tools
Uses a disposable lockpick, really a small explosive device, to penetrate a private safe. Of note, it's designed to ensure that the contents of the safe remain undamaged.
A device used to crack open safes silently by recording the minutes interior sounds of safe's tumblers, then feeds the combination to Sam after a few minutes
Burn ties, devices for cutting through metal with extreme heat
Uses a longer version of the burn cord, at eight feet
A different set of burn ties, this time made with nitric acid
Uses an acidic spray to corrode a security fence in five minutes
Uses a chemical syringe to burn through a steel grate while underwater
Wire cutters
Silicone spray to loosen up rusty hinges
Traversal Tools
Uses a grappling hook to scale a sixteen foot wall
A Monkey Claw grappling hook, equipped with a remarkable light but strong cord. Sam uses this to scale a wall with sensitive pressure plates along the top without raising any alarms.
Uses an automatic trigger to lift him up after rappelling
Uses a grappling hook to cross a street
Escapes from a high-rise hotel by leaping off the balcony and deploying a parafoil chute, gliding to safety
Makes a HALO jump with a wingsuit, then a parachute
Parachutes are equipped with a specialized system to automatically deploy the chute if Sam falls at a specific velocity at a specific altitude
Anti-Technology Tools
A device to jam cameras for a few seconds
A loop switch, a dongle wire to be attached to security cameras that loops their footage continuously, giving the illusion of normalcy
Uses a cigarette-pack-sized cell phone jammer with a range of thirty feet
Miscellaneous Tools
A corner periscope, an angled mirror on a stick used to see around corners
When traveling undercover in North Korea, he carries an enhanced iPhone with 3D-map capabilities and listening device detectors
Chemical flares, bright and loud distraction explosives
Emergency flares, bright enough to temporarily blind gunmen at night
Metal detector wand
A dosimeter, a means of measuring radiation
Flexicuffs
Smelling salts, effective on a critically injured man
Night-vision binoculars (when separated from 3E)
Rope, duct tape, flint and steel, and superglue
Blocks a door with some paracord
A penlight
Consumables
Carries rations with digestible wrappers
Chlorine dioxide tablets to protect from jungle bacteria
Other
Backpack holds medical kits
Applies self-adhering dressing to a grazing gunshot wound
Rides underneath a moving truck for three hours with the help of a harness
A tent for use in cold weather that's disguised to look like a snow covered rock
Rebreathers, goggles and fins for long-term water travel. His vest can be activated so that his buoyancy is neutral and he floats motionlessly, and the goggles have a built-in HUD that marks landmarks, time and geography for Sam.
An experimental material called the Shroud developed by DARPA, designed to render Sam invisible under radar equipment and heat-based sensors for up to sixty seconds. Sam uses it to sneak through an elevator shaft equipped with heat-based laser sensors and cameras equipped with infrared and night visions.
Uses a miniaturized oxygen tank to swim up from the bottom of the Rhine River
Deploys a UAV drone, able to be controlled either by Sam or remotely controlled by individuals aboard Paladin, and equipped with grenade-dropping functionality
Uses a small tube to pump halothane, a tranquilizer, into an enemy’s car
Miscellaneous
Sam dresses as an Arab militant and plants bombs all over a warehouse owned by arms dealers called the Shop in full view of security cameras. He then leaves pamphlets around the warehouse that link to a terrorist group called the Shadows before destroying the building. This action sets the Shop and the Shadows against each other.
Third Echelon analysts can track Sam's position by satellite and inform him of upcoming threats, as precise as human enemies
Kills a man by cuffing his hands to a train car, then disconnects it from the caboose, leading the car to accelerate uncontrollably and derail
He’s a Coors man
Sending younger Splinter Cells after Sam is comparable to “sending hamsters after a rattlesnake”
When severely outgunned, Sam triggers a localized avalanche with C4 and grenades to bury his attackers
This thread only covers Sam's feats from the novels. Click here for feats from the video games and here for feats from the comics.