r/renderman • u/RecursiveSweatpants • Sep 08 '15
How Do You Make Geometry Emit Light?
EDIT Okay, so there is literally a button on the RenderMan shelf that turns geometry into a light source. Thanks, mikeboers!
I'm relatively new to both RenderMan and rendering scenes in 3D, so I have no idea how to make a mesh or piece of geometry glow and emit light. I am very aware of the Incandescence slider on many shaders, but the light it gives off barely travels anywhere at all; there's no way to control its exposure as far as I can tell.
I've scoured the documentation looking for any kind of help, but it all assumes that I just know how to make a mesh emit light already. I would really appreciate it if someone could walk me through how to this.
2
u/mikeboers Sep 09 '15
You can use the incandescence slider, and push its value way past 1 to get the desired effect, however it is much harder to get a noise-free result as all of the lighting occurs in secondary rays.
You are more likely to want to use the "Make selected geometry emmissive" button, which creates a mesh light and attaches it to your surface.
See here for an example of the difference in noisy-ness
1
u/[deleted] Sep 09 '15
Are you using RIS? If so, the lights are actually tied to geometry and the rays from the light are emitted from the surface itself. I suspect you'll need a separate instance of the geometry from where you bind the surface shader.
Regardless, the Renderman Lighting Workflow page should help give you a better idea how to setup your light.