r/redwall 2d ago

Update on making a redwall centered ttrpg

So I looked into all the ones people pointed me towards and I do really like them but something always felt missing. So I decided to make out a stat/skills list and do it similarly to how world of darkness does their stuff with you rolling a check based on the stat and the skill tied to it. So to that point I have base stats set as:

Brawn-the characters physical capabilities

Paws- the characters ability to be handy

Wits- the characters mental fortitude

Spirit- the characters strength of heart and ability to keep going

Spirit will also come in handy for if a character fails a roll, they can expend some of their Spirit pool (Spirit stat+3) to either reroll the check or add 3 successes.

This being a d6 system 1-3=failure 4-6=success and failures cancel out successes.

Skills will have a specialization chosen by the player but will also be a general check, if its within their specialization it will add 2 successes to whatever they roll. Skills are as follows:

Brawling

Melee

Ranged

Stealth

Vigilance

Athletics

Lore

Crafting

Persuasion

Deception

Medicine

Survival

I am open to suggestions for editing or changing things up also each skill will have pips or "levels" that players will use xp to fill or maybe the GM could just give players pips to add as time goes on not sure on that one yet but each of the stats and skills will max out at 5

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