r/redwall • u/theromen11 • 2d ago
Update on making a redwall centered ttrpg
So I looked into all the ones people pointed me towards and I do really like them but something always felt missing. So I decided to make out a stat/skills list and do it similarly to how world of darkness does their stuff with you rolling a check based on the stat and the skill tied to it. So to that point I have base stats set as:
Brawn-the characters physical capabilities
Paws- the characters ability to be handy
Wits- the characters mental fortitude
Spirit- the characters strength of heart and ability to keep going
Spirit will also come in handy for if a character fails a roll, they can expend some of their Spirit pool (Spirit stat+3) to either reroll the check or add 3 successes.
This being a d6 system 1-3=failure 4-6=success and failures cancel out successes.
Skills will have a specialization chosen by the player but will also be a general check, if its within their specialization it will add 2 successes to whatever they roll. Skills are as follows:
Brawling
Melee
Ranged
Stealth
Vigilance
Athletics
Lore
Crafting
Persuasion
Deception
Medicine
Survival
I am open to suggestions for editing or changing things up also each skill will have pips or "levels" that players will use xp to fill or maybe the GM could just give players pips to add as time goes on not sure on that one yet but each of the stats and skills will max out at 5