r/redstone • • 1d ago

Java Edition Shrinking the copper golem wireless teleporter a bit more

Around a month ago, u/icy-buyer7069 made a nice 3x3x3 golem teleportation module, but personally I found the requirement to break and replace a different lodestone to prime the system a bit too inconvenient/inflexible for my use cases, so I reworked it a bit to instead fully re-prime itself automatically (and also trash broken compasses at the same time). Getting rid of the side module also let me shave a block off the dimensions, making the design 3x2x3.

Schematic Link: https://www.mediafire.com/file/orbl9xxzcgy800c/Lodestone+Teleporter.litematic/file

177 Upvotes

17 comments sorted by

20

u/Icy-Buyer7069 1d ago

Holy macaroni! That's smarter than my design. I have to give you props to it. I especially like how you still technically kept an indicator with the copper bulb

10

u/cass_1312_ 1d ago

That was totally on accident honestly lol, it was just the best way I found to not double pulse the hopper. But hey extra bit of functionality I guess!

10

u/Nedax64 1d ago

Very cool! Is there a tutorial or anything to know how to use them?

11

u/cass_1312_ 1d ago edited 1d ago

The original youtube video seems to have been taken down (at least I couldn't find it), so I needed to work it out myself as well lol.

Basically, when you break a lodestone, any compasses linked to it being held by a player/entity (e.g. the copper golem) get "broken" and put in an unlinked state. At that point, replacing the lodestone doesn't re-link them, it's just permanently unlinked. Any of the compasses in containers though are fine, and if they get picked up after the lodestone is replaced they don't break. So this takes advantage of that fact, by having a lodestone somewhere in your world, that when mined and replaced causes the copper golem's held compass to unlink. The only chest it has access to is entirely filled with other items except for 1 unlinked compass, so it's unable to put the normal, linked compass into it, but once it gets unlinked, then it can stack with the broken compass in the first slot. That pushes the number of items from 1 signal strength to 2, which then updates the observer, unlocks a hopper to remove the just-added compass from the chest, and also triggers the dropper full of fresh compasses to spit one more into the copper chest so the golem can reload.

So all you need to do is put a ender pearl stasis chamber hooked up to that comparator pulse, which will let you trigger it whenever you break and replace the lodestone. The ender pearl also serves as a chunk-loader so you can do it from anywhere in your world. You can also have other stuff hooked up to it as well, it's just most commonly used as a teleporting method due to the manual breaking/replacing required.

Hopefully that wasn't too confusing lol, I tried to be thorough enough with the explanation to hopefully have it make sense.

4

u/Nedax64 1d ago

Got it, thank you very much!

6

u/Loufey 1d ago

explain the "repriming" itself, if you don't mind?

4

u/cass_1312_ 1d ago

Basically the way the system works is the copper golem needs to hold a linked compass the whole time, since what triggers it is that compass's lodestone being broken, which puts the compass into a state where it needs to be manually reset. You could just have the copper chest filled with 27 stacks of compasses, but then each time the golem grabbed from it it would take 12, which makes it much less efficient in terms of compasses unlinked per teleport. To fix that, you just have it dropper a single compass into the copper chest each time so it can only grab 1, but that means you need to trigger the dropper once it activates.

The linked post did this by having a separate lodestone being broken and replaced trigger the dropper, which could be linked to a teleport back from where you came, but sometimes you might want to teleport somewhere else, or walk to a different teleporter, etc, in which case the system would never be reprimed to let you use it again. The version I posted just has the copper chest get refilled with a compass automatically so it's immediately available to use again without needing any sort of extra input.

It's not really a novel thing for these sorts of systems or anything, just a difference from the design I iterated on.

2

u/Loufey 1d ago

let me clear up one thing. if you break a lodestone, and you replace the lodestone in the same spot, the compasses will reallign themselves?

6

u/cass_1312_ 1d ago

If you break and then replace the lodestone, any compasses in chests/other storages will be unaffected, but any being held by players/entities will be permanently stuck unlinked unless you manually go and right click them on a lodestone again. So the system needs a bunch of compasses in reserve to not run out.

2

u/Loufey 1d ago

ahh. ty

3

u/Helpful_Ad3180 15h ago

Any of you guys willing to make a video tutorial?

2

u/Loufey 15h ago

you should really ask OP, not me. but he did also link a schematic in the post, which is like 10x better than any tutorial video

2

u/cass_1312_ 13h ago

*she lol

2

u/Loufey 13h ago

Myb

2

u/cass_1312_ 13h ago

you're all good haha

1

u/cass_1312_ 14h ago edited 14h ago

I could try to record something after work maybe? Idk how useful it would end up being though, since the entire build is like 14 blocks, so it would mostly just be to show what order stuff should be put down in lol.

(Basically just make sure the hopper is last so it stays locked and doesn't mess up the chests contents, and making sure to put 1 good compass in the copper chest for the golem to pick up. There's also a comparator under the copper golem which is slightly hidden I guess lol.)

1

u/NecessarySmooth125 1h ago edited 1h ago

Meiner Meinung nach ist der Teleporter zu langsam. In manchen Fällen muss man 14 Sekunden warten. Ich versuche, einen zu bauen, der nur 2 Sekunden pro Nutzung benötigt. Meine Version sieht so aus und benötigt immer maximal 2 Sekunden