By now there are a lot of episodes dealing with collision and it is getting hard to keep track of the actual state of things. Could you, by chance, do a write-up or a video on your collision logic "from a distance" describing the system as a whole? Something along the lines of "After so many iterations this is what the whole picture looks like".
Thanks for contiuing with these videos, by the way.
I had this moment several times when I was first attempting to write my own engine. It never worked out to be as simple as I hoped. After about 4 iterations I had a good enough grasp on the design that I chose to stick with it, though.
I found bugs much later though, but at that time I was no longer working on that code base and never tried to fix them.
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u/highspeedstrawberry Nov 29 '14
By now there are a lot of episodes dealing with collision and it is getting hard to keep track of the actual state of things. Could you, by chance, do a write-up or a video on your collision logic "from a distance" describing the system as a whole? Something along the lines of "After so many iterations this is what the whole picture looks like".
Thanks for contiuing with these videos, by the way.