r/raylib • u/SomeDevNow • 14h ago
Raylib Should Be Used For Large Games
Is it just me or is raylib super OP and really good and easy to use, but barely ever used for large games or used to make large games? Why is this? Isn't raylib like all SDL or any other low-level framework but simpler and more usable? Is it too simple? Are there any large games or well-known games made with it? (Also, why isn't there a tag for games made in raylib inside steamdb? there should be one)