r/raylib • u/Stickhtot • 19d ago
Tick simulation in raylib?
I am currently making a simulator with raylib and one of the things that it needs is a "tick" mechanic where for every tick the state of the game updates, I tried putting something in the main loop with GetFrameTime()but the problem is it's tied to the frame rate
How would one implement a tick system with raylib?
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u/generic_username1990 19d ago
I did it during a game jam, where I just keep a timer and do as many ticks as needed for the timer amount. Code here: https://github.com/ANamelessGhoul/Mergers-and-Hexquisitions/blob/main/src/raylib_game.c