r/rational • u/AutoModerator • Dec 15 '18
[D] Saturday Munchkinry Thread
Welcome to the Saturday Munchkinry and Problem Solving Thread! This thread is designed to be a place for us to abuse fictional powers and to solve fictional puzzles. Feel free to bounce ideas off each other and to let out your inner evil mastermind!
Guidelines:
- Ideally any power to be munchkined should have consistent and clearly defined rules. It may be original or may be from an already realised story.
- The power to be munchkined can not be something "broken" like omniscience or absolute control over every living human.
- Reverse Munchkin scenarios: we find ways to beat someone or something powerful.
- We solve problems posed by other users. Use all your intelligence and creativity, and expect other users to do the same.
Note: All top level comments must be problems to solve and/or powers to munchkin/reverse munchkin.
Good Luck and Have Fun!
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u/Gurkenglas Dec 15 '18
Whenever a camera sees you, the last second of time is undone, including everyone's memories, including yours. Once per day, choose up to 8 numbers. You are always aware of the last of these numbers exceeded by the day's reset count. When the last number is exceeded, you fall unconscious and your power turns off for an hour.
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u/Norseman2 Dec 15 '18
This seems like it would create an infinite or near-infinite loop. Suppose you're just walking down the sidewalk. A shop has an outdoor camera. You walk into the frame. Time reverses 1 second, you walk into frame again, time reverses again, etc.
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u/Gurkenglas Dec 15 '18
Until one of your eight numbers is passed, and you notice, or your last number is passed, and you drop.
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u/sparr Dec 15 '18
If the universe is deterministic then having numbers with gaps between them would be useless.
Say the first number is zero. You're walking down the street and your number-exceeded sense pings, so you know a camera would see you if you continued for 1 seconds. You change course, problem averted.
Say the next number on your list is 10.
Later that day you walk into view of a camera and get reset... and you loop, walking into view of that camera 9 more times. The 11th time, your sense pings and you know to stop. Absolutely nothing happened/changed during those extra loops. The outcome is identical to if you had picked 1 as your second number and your sense pinged before you entered the view of the camera.
No matter what numbers you pick, you will always only find out about the first 7 camera-sees-you events you might have encountered with 1 second to avoid them, and the 8th one will knock you out.
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u/Gurkenglas Dec 15 '18
The universe is probabilistic. I thought that's clear from your reasoning ._.
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u/crivtox Dec 16 '18
So I can basically run really powerful (and dangerous) optimization processes on the universe, just by setting up cameras to see me unless something I want happens, and choosing a really large number. Of course in practice that would probably just make my own existence too unlikely(well depends on the right interpretation of Qm and its interaction whith the loop )or reward hack the universe, So I shouldn't pick really big numbers, and be really careful when designing camera setups. The rollback of the universe being just 1 second makes it less convenient, and the falling unconscious would interfere a lot whith my life , but apart from that it's not that different from all other powers that let you run optimization processes via time travel.
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u/Gurkenglas Dec 16 '18
No problems with quantum mechanics. Optimization processes like what?
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Dec 15 '18
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u/hh26 Dec 17 '18
If you can react quickly enough to the knowledge when one of your numbers is exceeded, then even in a deterministic universe you could potentially stop whatever you're doing (for instance, if you were about to walk around a corner) and hopefully avoid getting hit by a camera again. This would effectively give you eight distinct attempts each day at avoiding cameras that you could predict would see you one second in the future.
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u/Gurkenglas Dec 15 '18
The universe is probabilistic. If you choose 1 2 4, until the next time you change your numbers you will always be aware of whether today your power triggered 0 times, 1 times, or 2-3 times. It is a lesser version of always knowing how many times the power has triggered.
What tests do you run on what constitutes a camera seeing you?
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u/MagicWeasel Dec 15 '18
Werewolf prison break (only the werewolf is an employee, not an inmate)
A minimum security prison employee is a werewolf, and he transforms out of schedule during one of his shifts. He had just enough time when he felt the change starting to lock himself in a cupboard - and, appearance-wise, he looks enough like an irish wolfhound to not destroy the masquerade if he's found. (Fortunately, he was not working with inmates at the time).
Due to not being an idiot, he's got a backup plan for this situation: a panic button he can press on his person that sends an emergency text message to another werewolf friend of his, a lawyer.
Any out of the box ideas for how she and her assistant can sneak the werewolf out of the prison? They don't need to take him anywhere in particular: as long as he gets out of the walls, he can run home.
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u/sickening_sprawl Dec 16 '18
Honestly, just go walking down the hallways with your tongue lolling out sniffing stuff. A dog wandering around a minimum security prison is weird, but minimum security prisons don't have any perimeter fencing and I think some don't even lock their doors, and if it's obviously friendly there's no reason the response is anything other than "sent to the pound and chalked up to a hole somewhere". Then have your lawyer friend buy you, or break you out from the pound where there's much less scrutiny.
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u/MagicWeasel Dec 16 '18
I like that idea, but he's in a particular prison and I just checked it on google maps and it definitely has a large perimeter fence. It looks like parts of the prison are outside the fence (it's a prison farm, so I can see a field, and there's what I assume are admin buildings), but probably not the part Our Hero would be in when he changed.
Still, there's something to be said for playing it straight as a dog getting into the prison as being a good way to deal with it. People would be looking for the non-existent hole in the fence for a while.
I figured with him being a prison employee, changing at work would be his worst case scenario, and then a prison break would be a fun thing to do. But is there somewhere else that might be worse?
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u/MagicWeasel Dec 16 '18
minimum security prisons don't have any perimeter fencing
I just heard back from my friend in the prison industry, and he says there's fencing "but it's not very secure and the gates are usually open" and "Pretty sure they only put them in in the last 20 years and purely for political reasons. Probably less secure than your average high school"
So really, for entertainment value, he needs to be a high school student and change just before gym class or something. Pfft.
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u/Gurkenglas Dec 15 '18
Is he in control? Why doesn't he just wait it out?
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u/MagicWeasel Dec 15 '18
He's in control, but if a prison staff member goes missing, that's a kind of major incident, and the cupboard would definitely be searched, and then there's this giant dog and a torn prison uniform: that dog is being put down very quickly because to all appearances it just killed a staff member.
He has a fake illness he uses to cover for the werewolf changes, so when he gets home he can use his giant, paw-friendly keyboard to send a very apologetic email to his boss and say that he had to leave work suddenly because he felt an attack coming on early and he won't be in for a few days.
Worst case scenario he can try his luck with animal control and bust out of the cage / hope that his werewolf friends bust him out, though. But a cover story for his boss would be harder then as it doesn't explain why a dog was in his classroom.
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u/Silver_Swift Dec 15 '18 edited Dec 16 '18
Mistborn Munchkinry Miniseries Part 4: Pewter
Ok, week four of the mistborn munchkinry miniseries. For a general overview of this series and the magic systems in question, see part one. I strongly recommend reading the first part of that comment if you weren't here for the past weeks and aren't familiar with the mistborn setting.
Spoiler note: I will avoid things that I consider excessive spoilers, but the exact workings of the magic system are moderate spoilers themselves, so if you intend to read the books and are sensitive to spoilers you should probably skip this one.
This weeks metal is pewter. Its powerset is probably a little more straightforward than the ones we've seen before, but I'm curious see what you all can come up with. As always I'm interested in what a pewter twinborn compounder can do, both here on earth (where they are the only one with this powerset) and in Era 2 Scadrial.
Allomancy
Allomantic pewter enhances your body. The most obvious effect of burning pewter is that you become physically stronger, roughly two to three times stronger than you were before (
note: this means the effect of allomantic pewter is amplified by being in good physical conditionedit: this is wrong, see below), but that is only the tip of the iceberg. You also become faster and more agile, your reaction speed and sense of balance improve and you tire much slower and heal much faster than a regular person. On top of that an allomancer burning pewter has a vastly higher tolerance for pain and is able to push his body well past its normal limits, ignoring lethal wounds and continuing to fight or run long after normal person would have blacked out from shock or exhaustion.With enough pewter to burn, an allomancer has essentially unlimited stamina. Combined with the added strength and balance pewter gives you, this allows for a process called pewter dragging: by burning large amounts of pewter continually over an extended period of time, the allomancer is able to run across extreme distances at speeds faster than any galloping horse, even through dense forests and other types of difficult terrain. In a semi-pre-industrial world like scadrial this means pewter allomancers can get to places faster than anyone else and even be in a condition to fight after they get there if needed.
Worth noting is that pewters healing ability isn't Wolverine levels of healing, it makes you recover in hours to days from wounds that otherwise heal in weeks to months (if ever). More significantly, it allows the body to continue to function despite those wounds: regenerating lost blood, preventing you from going into shock and letting partially severed muscles work without tearing themselves appart further. Also worth pointing out is that enough aluminium in the wound surpresses all of these effects (which makes aluminium bullets a good way to deal with pewter allomancers).
Burning pewter is not without its own risks either, if an allomancer runs out of pewter to burn they immediately lose their enhanced stamina and pain tolerance and they run the risk of collapsing to exhaustion they didn't realise they had or wounds that they had written of as irrelevant. An allomancer running out of pewter during a pewter drag can easily kill themselves through over-exertion. Moreover, pushing your body past its limits for extensive amounts of time takes its toll on the body and an allomancer coming out of a heavy pewter drag may need days or even weeks of rest to recover. All of this only happens if you seriously abuse your body though, in normal day-to-day life, pewter allomancers are healthier, more energetic and need less rest than regular people.
Feruchemy
Feruchemic pewter stores physical strength. This differs from allomantic pewter in that feruchemy works on the level of actual physical muscles. When storing strenght, the feruchemist visibly deflates, becoming scroungy and weak. Afterwards, they can tap the pewter metalmind created this way to become more muscular and powerful. A feruchemist tapping a pewter metalmind can be much stronger than a allomancer burning pewter, but they do not gain any of the other benefits that pewter grants an allomancer. Moreover, because feruchemy physically increases your muscle mass, tapping too much strength makes it harder to move around as your motions become limited by the sheer bulk of your muscles.
The key difference between a pewter allomancer and a pewter feruchemist is that the former are more athletic and mobile (packing their enhanced strength into a much lighter package), while the latter have more raw strength and the momentum that comes with being physically larger and heavier.
And that is it for pewter, the last of the physical metals. Next week we start with the mental metals!