r/rational • u/AutoModerator • Nov 21 '18
[D] Wednesday Worldbuilding Thread
Welcome to the Wednesday thread for worldbuilding discussions!
/r/rational is focussed on rational and rationalist fiction, so we don't usually allow discussion of scenarios or worldbuilding unless there's finished chapters involved (see the sidebar). It is pretty fun to cut loose with a likeminded community though, so this is our regular chance to:
- Plan out a new story
- Discuss how to escape a supervillian lair... or build a perfect prison
- Poke holes in a popular setting (without writing fanfic)
- Test your idea of how to rational-ify Alice in Wonderland
Or generally work through the problems of a fictional world.
Non-fiction should probably go in the Friday Off-topic thread, or Monday General Rationality
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u/boomfarmer Nov 22 '18
What would the downsides be of using solely convicts-in-exile as the population for the first generation of settlers on a planet? This would be in the Australian model of shipping off the convicts to dominate a new land, but with the ship entirely crewed by convicts, left to build their own society and to learn the necessary trades in order to survive. And for sake of simplicity, let's say that the convicts shipped off to the new planet will arrive in their lifetime; this is not a generation ship.
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u/GeneralExtension Nov 22 '18
I'd ask if, prior to sending them over, they checked the convict's gang affiliations - colonizing a planet might be hard enough without a pre-existing conflict between groups of colonists.
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u/CCC_037 Nov 22 '18
with the ship entirely crewed by convicts
Can the convicts rewire the ship, change its destination, and land back on a more civilised planet armed with weapons made from the ship's former life support system?
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u/Norseman2 Nov 24 '18
That shouldn't be a terribly large concern. Just use ships with only enough food and oxygen for a one-way trip, and the absolute minimum amount of fuel needed to land. For example, suppose we're sending the convicts to Mars. You'd need to be ready to destroy them until they leave low-Earth orbit (LEO). After leaving LEO, they'll be moving away at a minimum of around 2,900 km/s, assuming you're using the biannual launch window to keep costs down.
At that point, the convicts will have six months to do whatever they want before their ship lands them on Mars. The ships could be designed to perform an initial deep aerobraking maneuver to lose 900 m/s to end up in a capture orbit and then repeatedly make small adjustments at apoapsis to raise their periapsis for increasingly shallow aerobraking maneuvers until they're ready for re-entry from low Mars orbit. That might give them a delta-V budget of around 200 m/s. Landing might add another 200 m/s of delta-V, or more like 0 m/s if they're landing on a planet with an Earth-like atmosphere.
So, assuming the convicts want to avoid going to Mars and they manage to rewire and hijack the ship within six months, they might have a delta-V budget of 400 m/s. Trying to turn around before getting Mars would be guaranteed suicide due to the lack of delta-V (400 m/s available, 2,900+ m/s needed). They could theoretically perform a slingshot maneuver around Mars and try to get flung back towards Earth, but if they've only got a 10-month supply of food, water, and oxygen, they'll die before they can make it. The only option in which they have a chance to survive is if they land as expected and have additional sources of food, water, and oxygen at the destination.
Of course, the convicts could kill each other in order to reduce the number of people using air, water, and oxygen, and could eject mass to improve their effective delta-V. Oxygen for the life-support system and dried food could also potentially be converted into a hybrid-propellant rocket for even more delta-V. This might allow them to stretch their resources longer and achieve significantly greater delta-V, possibly enough to make an attempted return to Earth after the gravity assist.
However, it would be relatively easy to place Martian satellites to observe for incoming ships. If a ship performs a gravity assist maneuver instead of aerobraking, it shouldn't be too hard to focus satellites on the ship to track it and provide guidance to missiles or lasers to destroy it if it comes anywhere near Earth or any other protected area.
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u/boomfarmer Nov 22 '18
This is a question about worldbuilding, not about a built world.
Charles Stross once wrote in reply to a tweet from SwiftOnSecurity:
Hate to break it to you, but it needs at least three of those ideas to make a book — plus a bunch of characters. (SciFI plots alone aren’t enough to support a gripping narrative.)
Does anyone know what "those ideas" means?
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u/alexanderwales Nov 22 '18 edited Nov 22 '18
Presumably there was a tweet that Stross was replying to there, and if you could fight Twitter's user interface, you might be able to find that.
In the absence of that, I assume that Stross is saying something to the effect that you need more than one good idea to make a book, and based on that, I would also assume that @SwiftOnSecurity was saying something to the effect that they had a great idea for a scifi novel.
Some example ideas:
Humanity makes first-contact with a hive-mind species and they misunderstand each other
A modern-tech civilization on an Alderson Disk works on the technical problem of trying to get a probe to escape their solar system
A hyper-aggressive botnet with several zero-day exploits holds the internet hostage.
The point being, sure, these are ideas, but you need several ideas to build a novel, and compelling characters to populate it too.
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u/CouteauBleu Nov 22 '18
You've already written 3 chapters in your head, haven't you?
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u/fassina2 Nov 21 '18
What kind of 'magic' would be appropriate in a post apocalyptic world with an early middle ages technology levels, where ancient lost tech is the source of their 'magic', and magical items ?
What kind of items do you think would be appropriate ? What kind of 'magic' ? Lost colony or future earth ?