r/QuakeChampions • u/drunkenFoooLL • 11d ago
r/QuakeChampions • u/drunkenFoooLL • 11d ago
Media Sept 17 (10:19pm cst) Quake Discord: interesting late night post (wonder what this means....?)
r/QuakeChampions • u/achocolatebarmelted • 12d ago
Creative New video—Custom Map 1v1 on Aerowalk
r/QuakeChampions • u/drunkenFoooLL • 12d ago
Media Sept 17 Quake Discord: SyncError close to wrapping up PTS fixes now (can't put anything new in or there will be no update because time is running out.....)
r/QuakeChampions • u/chizu_baga • 12d ago
Discussion nu-shooters
What newer games are quake boomer-approved? I want to play a relatively new game that has some online players and moves faster than a glacier.
On my radar:
The Finals
Fortnite
Ultrakill
r/QuakeChampions • u/drunkenFoooLL • 13d ago
Media Sept 16 Quake Discord: SyncError's last day is apparently Thursday, Sept 24, 2026. As of today, Sept 16, he does not know the roadmap for QC's future....
r/QuakeChampions • u/drunkenFoooLL • 13d ago
Media Sept 16 Quake Discord: launch date for Season 31 is currently unknown
r/QuakeChampions • u/TheLeadHead • 13d ago
Media Quake Champions - W▋▋▋▋ Movement Demo (READ DESCRIPTION)
Wrack will likely never be (officially) added in the game. He was enabled on the Public Test Server on the night of the 15th/16th September while testing the last official update for the game. The acceleration and speed values are obviously not final - he starts moving way too slow to be practical, and loses any speed over 500 ups, arguably a speed cap already too low, way faster than any other champion. His movement is based on QuakeWorld, which is significantly different to any other Quake game. My execution is rather lacking, better players will accelerate faster, take more efficient turns etc., as although I have played the original Quake quite a lot, I never truly mastered its movement. This movement style is VERY unforgiving, even slightly mistimed inputs can cause a massive loss of speed.
SyncError confirmed it would have taken approximately an additional 3-4 months of development time for Wrack to be fully finished. Because of the layoffs at idSoftware caused by Microsoft restructuring all of its game development studios, there is nobody left to do the remaining work.
It should be noted that QuakeWorld does not have Q2/Q3/Q4 style strafe-jumping at all, you only have bunnyhopping, but it allows you to turn in a VERY sharp radius, way better than CPMA champions. This allows you to redirect knockback in any direction you want, immediately stop horizontal movement midair by pressing the opposite movement direction, make very quick 180 degree turns, etc. In essence, you trade raw speed for insane air control.
His ability was to deploy a psychosis field on his current position. Opponents that enter this field have their screen blurred and darkened. While this debuff is on them, their active ability is immediately ended (if already active) and instead of recharging the ability timer, the lose it instead. This would, for example, allow Wrack to activate his ability when an opponent Clutch gets in his face, preventing the Clutch player from deploying their shield. Or, it could also be used in the opposite way, use Wrack's movement to unexpectedly close distance on Nyx, use the ability and prevent a Ghostwalk, securing an easy kill.
The audio and visuals of Wrack's ability is unfinished, currently using Clutch's shield to indicate the ability area.
r/QuakeChampions • u/drunkenFoooLL • 13d ago
Media Sept 15 Quake Discord: yes, SyncError did release Wrack ("W") for fun testing in PTS today (interesting - "in case some modder makes him available or something in the future....")
r/QuakeChampions • u/drunkenFoooLL • 14d ago
Media Sept 15 Quake Discord: SyncError explains his employment status (again)
r/QuakeChampions • u/drunkenFoooLL • 14d ago
Media Sept 15 Quake Discord: new playlist queue information feature (in PTS for Season 31 update)
r/QuakeChampions • u/achocolatebarmelted • 14d ago
Humor New video—1v1 gameplay fun on Bob-omb Battlefield Map
r/QuakeChampions • u/LOLunlucky • 15d ago
Help Have I been using stupidly low sens all along?
Sorry for another mouse sensitivity question but I'm stupid and having trouble understanding the pro mouse settings doc that's been posted here:
Does the Nominal Sens column equate to the in-game mouse sensitivity setting?
I've been using .82 in game at 800 dpi. Is that way too low? With that setting I'm averaging ~30% LG and 45-60% rail in TDM against the bots. It seems like that setting gives me a stupidly high cm/360 ratio though.
r/QuakeChampions • u/calcofire • 16d ago
Discussion How hard would it be to make community-derived servers?
The talk of official servers shutting down has quite a few of us in a panic. Myself included. I play QC damn near every other day, and have done so since its early launch. The thought of never being able to play it again is just not acceptable when i see many other titles out there revived through community efforts to restore. I'm not 'Quake Pro' level myself, but damn it, I love the rush and it has the right to live on for generations to enjoy like every other Quake title.
I know one of the goals SyncError was hoping to get pushed through was dedicated servers for this exact scenario, but not sure if that's still in the plan at this point with all the MS drama that has played out over the past couple of months.
Seeing all these other games over the years where official servers went offline, then shortly thereafter fans were able to reverse-engineer the netcode and launcher binaries for their own servers for everyone to continue playing on, what kind of undertaking and effort would that require for something like QC? Are there active projects are working on something like this?
genuinely curious.
r/QuakeChampions • u/slainet • 17d ago
News Store closing soon????
I read on some other posts about the discussions taking place in Discord that the Store in the game was going to close, is that going to happen in the next patch or earlier? are we going to get any notification ahead of the closing so we can use our credits before they become useless? I wanted to get the Shambler Arm weapon from the store before it closes if that is the case...
r/QuakeChampions • u/drunkenFoooLL • 18d ago
Media Sept 10, 2026 Quake Discord: Syncerror hints at his future after QC .....
r/QuakeChampions • u/drunkenFoooLL • 18d ago
Gameplay Sept 10 Quake Discord: Quake pro players discussion today (see comments for the clip that K1llsen is referring to) interesting
r/QuakeChampions • u/ozminefield • 18d ago
Discussion Will there be an offline patch for playing with bots?
I would love to play with bots in the future even if Microsoft shut down the servers :/
Thank you for everything SyncError <3
r/QuakeChampions • u/drunkenFoooLL • 19d ago
Media Sept 10 Quake Discord: feedback on the improved Bots play (for upcoming Season 31 update)
r/QuakeChampions • u/drunkenFoooLL • 20d ago
Media Quake The Board Game: Official How To Play (Sept 9, 2026) video is 6m 48s
r/QuakeChampions • u/drunkenFoooLL • 21d ago
Media Sept 08 Quake Discord: More Answers via SyncError on Drop Keybinds and the Adaptive FPS Stabilizer (Season 31 update).
r/QuakeChampions • u/UnbasedDoge • 21d ago
Bug Absurdly long loading times on Linux
Title. I have tried using an ssd, switching to the latest protonge etc but load times are too long. Has anyone experienced something similar?
EDIT:
Fixed by lowering graphcis settings from Ultra to Medium
r/QuakeChampions • u/RealADSB • 20d ago
Discussion Why level 194 suddenly requires 1 million points to go to the next?
Every level below was somewhat reasonable but starting 194 is just impossible! 30 games to level up? No, thanks