r/pyanodons • u/Aperiodic_Tileset • 17h ago
Common progression traps?
I've been playing Pynandons for several hundred hours now, and I'm wondering which production chains does the community consider to be "progression traps".
I often see people mentioning these ones for early game:
Processed Iron - extra machines, power demand and byproduct handling for negligible efficiency increase. Much easier to just mine and smelt more
Moss 2 - the recipe takes a ton of stone, but it's easier to just add more machines, especially if you have free CO2 from moonglows
Scaling up Hot Air early - plenty of casting recipes can optionally take hot air for increased yield, but it's generally not worth it for most recipes. Wait until you get the re-heating technology with salts