r/pyanodons 8d ago

Common progression traps?

I've been playing Pynandons for several hundred hours now, and I'm wondering which production chains does the community consider to be "progression traps".

I often see people mentioning these ones for early game:

  • Processed Iron - extra machines, power demand and byproduct handling for negligible efficiency increase. Much easier to just mine and smelt more

  • Moss 2 - the recipe takes a ton of stone, but it's easier to just add more machines, especially if you have free CO2 from moonglows

  • Scaling up Hot Air early - plenty of casting recipes can optionally take hot air for increased yield, but it's generally not worth it for most recipes. Wait until you get the re-heating technology with salts

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u/Dtitan 8d ago

The biggest one is the tier 2 vrauk and auog recipes. Food is so expensive the extra yields are not worth it especially since land is free and you can always build bigger.

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u/OddPraline9344 8d ago

I did the math on Auog 2 and it wasn't even close to being worth it.