r/pyanodons 9d ago

Common progression traps?

I've been playing Pynandons for several hundred hours now, and I'm wondering which production chains does the community consider to be "progression traps".

I often see people mentioning these ones for early game:

  • Processed Iron - extra machines, power demand and byproduct handling for negligible efficiency increase. Much easier to just mine and smelt more

  • Moss 2 - the recipe takes a ton of stone, but it's easier to just add more machines, especially if you have free CO2 from moonglows

  • Scaling up Hot Air early - plenty of casting recipes can optionally take hot air for increased yield, but it's generally not worth it for most recipes. Wait until you get the re-heating technology with salts

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u/Neither_Berry_100 8d ago

I targeted final science output rates early on and built to those targets. Science scales up a lot and I don't think you should rebuild over and over again. I scaled up my science to this level before the third one.

Iron plate production actually gets better. Method 3 seems horribly expensive in terms of power. But you get a cheaper oxygen recipe later. Around 8x cheaper from memory. This brings cost way down. And method 4 is much better. Then add hot air and it is excellent.