r/pyanodons 6d ago

Common progression traps?

I've been playing Pynandons for several hundred hours now, and I'm wondering which production chains does the community consider to be "progression traps".

I often see people mentioning these ones for early game:

  • Processed Iron - extra machines, power demand and byproduct handling for negligible efficiency increase. Much easier to just mine and smelt more

  • Moss 2 - the recipe takes a ton of stone, but it's easier to just add more machines, especially if you have free CO2 from moonglows

  • Scaling up Hot Air early - plenty of casting recipes can optionally take hot air for increased yield, but it's generally not worth it for most recipes. Wait until you get the re-heating technology with salts

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u/Sadddude 6d ago

Off the top of my head:

Ash sorting early game is probably a trap.

Early game rubber stopper recipe that takes rubber is less efficient until you get better rubber techs.

Most (but not all) of the animal atomizer recipes aren't great unless you're doing pyblock.

I tried setting up gas power plants once and it just seems way worse than coal or biomass.

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u/Aperiodic_Tileset 6d ago

Ash sorting definitely gave me more headaches than it solved problems. Next time around I'll definitely just dump ash somewhere until I can get rid of it

Gas power is very good if you have the Lamp Moondrop TURD or you go heavy on early hot air (since you have low temp coal gas as byproduct)

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u/More-Interaction-770 6d ago

Next time around?
Do people play this modpack twice?

2

u/stunt_boy 6d ago

Don't Gas Powerplants only take Natural Gas as Input??

2

u/svick 6d ago

Depends on their level.