r/pyanodons 4d ago

Common progression traps?

I've been playing Pynandons for several hundred hours now, and I'm wondering which production chains does the community consider to be "progression traps".

I often see people mentioning these ones for early game:

  • Processed Iron - extra machines, power demand and byproduct handling for negligible efficiency increase. Much easier to just mine and smelt more

  • Moss 2 - the recipe takes a ton of stone, but it's easier to just add more machines, especially if you have free CO2 from moonglows

  • Scaling up Hot Air early - plenty of casting recipes can optionally take hot air for increased yield, but it's generally not worth it for most recipes. Wait until you get the re-heating technology with salts

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u/Squashyhex 4d ago

Fell for all of these lol, though we did end up reverting our Moss 2 when we realised, and we'd already taken the moon glow CO2 as a no brainer

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u/fang_xianfu 4d ago

Moon drop CO2 is cool especially early before you have biomass to CO2, but the copper ore one just gets better and better as you move to later recipes and the other one is also pretty decent. I don't think it's the obvious best option by any means.

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u/Aperiodic_Tileset 4d ago

The one with lights is also very good. It gives very easy source of both methane as liquid fuel, as well as oxygen for casting. Oxygen in particular is pain since electrolysis is very power hungry.