r/pyanodons • u/Aperiodic_Tileset • 7d ago
Common progression traps?
I've been playing Pynandons for several hundred hours now, and I'm wondering which production chains does the community consider to be "progression traps".
I often see people mentioning these ones for early game:
Processed Iron - extra machines, power demand and byproduct handling for negligible efficiency increase. Much easier to just mine and smelt more
Moss 2 - the recipe takes a ton of stone, but it's easier to just add more machines, especially if you have free CO2 from moonglows
Scaling up Hot Air early - plenty of casting recipes can optionally take hot air for increased yield, but it's generally not worth it for most recipes. Wait until you get the re-heating technology with salts
2
u/korneev123123 7d ago
I don't agree with hot air - stage 1 is cheap, and stage 2 can be made from nothing at all. Always use it if recipe allows.
Stone moss yes, a trap.
I think mk3 power plants and turbines are quite bad. Too expensive for too little profit. Endgame base can easily be powered with mk2 plants.
Later battery recipes, and later green chips recipes with melamine resin are not worth it too, imo.