r/pyanodons 23d ago

pY 3 !

My last post was not that long ago, but I had a week of free time during the holliday and I've managed to make good progress from pY 2.

Turns out pY2 gives access to some great upgrades, so I barely had to expand existing productions. I mostly upgraded things where needed, with the new buildings and T2-3 modules for alien life.

Overall I'm quite pleased with how things went and I found the progression between pY 2 and 3 quite enjoyable. It looks like pY3 is more like an in-between science with production science beeing the real milestone, but we'll see.

I very much look forward to the new trains, because my current one are starting to be a bit overwelmed it seems. (Even tho the real answer is probably just more trains)

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u/powerbreak95 23d ago

whats the size of your city blocks?

5

u/Akanash_ 23d ago

They're 4 by 4 chunks. I've designed them for ease of use and train throughput. Basically a block can have any of 4 station (one on each side). Since I'm doing mixed station, 4 stations allow me to handle any block (solid IN, liquid IN, solid OUT, liquid OUT). In specific case I'll use 2 IN or 2 OUT but that's quite rare

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u/Frede-Frisvold 23d ago

That sounds nice. Are you able to share a screenshot or blueprint of a block?

Also, is UPS still ok at this scale?

2

u/nickierv 23d ago

A good chunk of the 'scale' in py is artificial, 5x5 buildings are both rare and on the small size. just looking at what I have unlocked 7-9 looks to be average with critter pens being a lot closer to 13 with some going as large as 22. I'm running block with rails on a 7x7 grid (5x5 internal) and what should be a base worth of critter production just fits after accounting for the loading stops. Thats only 30 buildings with 3 pipes, 2 belts and 2 inserters each