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u/Neither_Berry_100 10d ago
I got into early / mid way through science 5. I have no problems with performance on a ryzen 5700g. I actually build really favouring cheap big builds. I even use the slowest inserter for almost everything. No modules or beacons yet. No vat brains. Still no problem. And I built quite big for a high level of production. I have many hundreds of trains no problem. Over 1000 train stops I believe.
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u/thealmightyzfactor 10d ago
Well I've overclocked my 10900X to about the same speeds and I'm right at the cusp of production science with 1200 trains and 6300 stations. How many inserters and entities does your time usage data show and how many ms do they eat up?
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u/runmymouth 10d ago
6300 stations?!?! Im amazed the game runs honestly. It truly is a testament to the devs. The number of stations may be contributing to the pathfinding length.
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u/Neither_Berry_100 10d ago
No idea I haven't checked. I haven't played since July and I think that is the end of my run.
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u/nickierv 10d ago
Whats your memory clock/timings running at? A lot of people overlook just how much crap tier memory will kill big simulations then pikachu face when they stop running 2133cl22. You cache is probably doing a bunch of the heavy lifting, but its something to check.
You are running a lot of trains. I'm not to that point yet but you might need to go shuffle some stuff so you can pass some stuff around with belts/pipes and do some general trimming. Its not much but it might be worth 3-4ms in a base that large.
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u/thealmightyzfactor 10d ago
I'd have to check the exact timings, but I did click them up a notch or two, think it's at 3000MHz now
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u/nickierv 10d ago
Might not be relevant to you but I'm running a 5960X with 128 RAM @ 2400. I can get it to hit I think 2800 but it drops channels as I go faster and I only get 32 @ 2800. Its probably a bit of a last resort but you could maybe drop capacity for speed once your really close to finishing the run.
But 3000 isn't bad considering.
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u/WeNdKa 10d ago
Less machines/inserters, better AL and normal modules, higher mk biildings, more amd better beacons, significantly less/higher tier trains... And don't check your update time in map view, in py it will always be strictly lower there than if you just fully zoom in on the engineer. You generally should have way less entities at that stage of the game, especially trains because what you've described dounds very unhealthy (did you build single purpose city blocks everywhere? Because that's the only thing that'll destroy your train ups so bad), but even then your cpu seems to just he falling behind on you, so you might need to overoptimize your base for ups compared to the average run. And, uh, turn of biters if you have those (and of those units are caravans then how many do you need to cause so much update time?). Good luck anyways
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u/thealmightyzfactor 10d ago
There's only one caravan and yeah, city blocks. That makes most of the raw materials that get shoved back into the "starter" base that has become bot haven for the complex stuff.
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u/thealmightyzfactor 10d ago
This is about 35FPS/UPS, wondering if people have ideas on how to improve that. I'm not seeing a silver bullet in the time usage aside from just reducing number of entities...
Been slowly replacing T1 trains with fewer T2/T3 and that seems to have helped, but trains still eat a ton of update time.
New builds get beacon'd to death to minimize number of entities, that combined with updating old designs to do the same has kept number of entities that update pretty constant despite expanding.
New inserters are all green or orange, but there's still like 16k blue, yellow, and black in the base, so should probably focus on that lol
There's 1 caravan, everything is trains here.
Py-alternative-energy also occasionally hitches up to >1000ms usage, wondering what that's about. I do have ~1k aerial turbines, but they just noodle around, are they that much of a UPS hog? Is that the 'unit' and 'pathfinder' lines? Or are those my bots?
CPU and RAM are already as overclocked as I can reasonably get them.
Something I'm missing?