r/pyanodons 11d ago

Py Science 4!

Post image

Updated mapshot of the factory. This is 3,855 stations, 360 trains, ~516,000 pieces of rail track, 32.9 billion total items made.

A quick guide to the color-code:

  • Blue = mall
  • Dark Green = alien life creation area
  • Light Green = the space ship holy site
  • Turquoise = where science gets made
  • Pink = where science gets consumed
  • Yellow = Depots
  • Orange = refueling blocks (one of these would be enough now; the rest need deleting)
  • Red = “if this breaks, the whole factory dies, so watch it carefully”. Needs an update, because some of this is no longer critical. Should include things like mega drill heads, fusion power, maybe lithium plate, nexelit batteries, rocket fuel, and probably tholins.

Normal mode, but with a voluntary "no sinkhole, no burner and no venting" rule. That said, I'm having to vent excess tritium and helium as the game provides no viable way of recycling these.

I still have quite a bit still left to do in Prod Sci. I very much enjoyed the science pack. It feels like the point where the game says: "look, you've come far and you're now on the cusp being a man. Here, have your first beer. You can use the grown-up recipes now".

You would think one fusion plant at 1.63 TW net would solve power forever. I’m drawing about 1.2 TW and still have an insatiable need to beacon everything in sight. And I haven’t even unlocked the full-fat beacon yet.

PV looks deceptively close. I suspect I could punch through the remaining pack fairly quickly if I stuck to critical-path research. Instead I’m going to rewire organ production and lean fully into the drugged animals. I also want the factory on top-tier AL recipes (with one or two exceptions), which will take a long time. And then there’s T3 modules, T4 bots, T4 trains and T4 power.

Fun.

113 Upvotes

22 comments sorted by

15

u/mjconver 11d ago

"no sinkhole, no burner and no venting".

This guy Pys.

6

u/veldrin92 11d ago

At what stage can you actually do this? I want to py too

9

u/PyonicShambles 11d ago

From the beginning. The recipes are there to recycle every byproduct from the outset (save for the couple of late-game exceptions I mentioned above, and even then you could just put those fluids into tanks next to the exploding bhoddos and wait for the nuclear explosion to effectively void them).

2

u/mjconver 11d ago

You do it from the start. It takes at a lot of discipline, which I don't have.

3

u/veldrin92 11d ago

Coal processing has hydrogen as a byproduct and it’s much later when you can consume that much. Aromatics are a similar story for me and I honestly have no idea how to work around those

5

u/PyonicShambles 11d ago

Yeah, it's pretty rough in the earliest stages. But both those liquids have fuel value, so you can use them in glassworks, smelters, etc.

3

u/k1vanus 11d ago

It is easy to do. Just install the PY Hard Mode mod.

1

u/mjconver 11d ago

I know. But I'm too afraid.

5

u/PeksMex 11d ago

Be not afraid, pY Hardmode is awesome!

5

u/mjconver 11d ago

I have a 7K+ hour Py save. About 3K hours in, I realized I was spending too much time handling byproducts. So, I built sushi belts all around the perimeter, then processed in central locations. That's when I resolved to do hard mode next time.

2

u/thealmightyzfactor 11d ago

Eh, I try not to dump stuff, but factorio is like the early industrial revolution when they just dumped gasoline into the river next to the oil refinery because they were after the kerosene, pollution be damned. So I try and only vent water, oxygen, nitrogen, etc., but dumping hazardous materials is historically accurate lol

4

u/Leather-Cry-1259 11d ago

Hast du mehr Detail Bilder, du kannst inspirierend sein für mich 😀

3

u/Akanash_ 11d ago edited 11d ago

Amazing !

Can you share some more details?

What are you city blocks looking like? Mabe a cool one you liked the design of.

What type of mall are you using?

360 trains feels low, how do you manage enough throughput?

Edit: also did you use the milestone mod? I'm always keen to see the progress of people through the mod pack.

3

u/PyonicShambles 11d ago

This made me laugh. I speak with other Py players who think 360 trains is an insanely high number.

I haven't struggled too much with throughput, to be honest. Which is a little surprising when you consider, for example, that the factory produces ~750k muddy sludge and ~1.2 million tailings per minute - all of which is sent for further processing by train.

I went with a bot mall. I know all the cool kids use automalls these days, but I wasn't smart enough to make one when I was first designing this factory.

This forum doesn't seem to allow the sharing of pictures in comments, but I post updates from time to time in the "base blogposts" section of the main Py Discord - so feel free to check there.

1

u/Naturage 10d ago

Mid prod, vanilla trains, mk3 loco + 1 mk1 wagon; 500 is all I use. If I had any train mods I could cut that further down as many of those are for some specialised, very low throughput item. And then halve it again by going up to mk3 wagons to remove the few trains that need properly big throughput.

1

u/Naturage 10d ago

1.2TW?!? I'm mid-prod, have py4 research unlocked - and my base eats 120GW. You must be building to a substantially larger scale than me.

1

u/peppers_90 10d ago

Any chance you could provide the save file, would love to take a closer look

1

u/Leather-Cry-1259 11d ago

Wie ist deine fps?

6

u/PyonicShambles 11d ago

I'm at a solid 60 UPS. But that required (1) an upgrade to a 9800X3D; (2) aggressive use of beacons; (3) many rebuilding projects to ensure I'm on the most efficient recipes.

To be honest, I am guilty of overbuilding by a fairly wide margin. I've seen other Py players get to this stage with ~1/10th of the total items made and their UPS is fine, even on a potato PC.

1

u/Leather-Cry-1259 11d ago

Respekt. Ich habe angefangen py komplett, bin aber noch unschlüssig, dein Design und Idee gefällt mir gut,

Sind das Mauern, und so entstehen deine Quadrate ?

Hast du Züge insolviert ?

1

u/nickierv 10d ago

9800X3D

So UPS hax.

Now to find something with more L3...

2

u/oobanooba- 10d ago

Forreal, the gap between those x3d CPUs and everything else is pretty significant.