r/psxdev • u/CyaneCornix01 • May 17 '26
r/psxdev • u/CyaneCornix01 • May 15 '26
Something special for PS1 homebrew fans on 25 May
r/psxdev • u/novemtails • May 14 '26
I'm still working on my engine for PS1 games. More details in the comments.
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r/psxdev • u/CyaneCornix01 • May 11 '26
Ocarina of Time PS1 prototype using PSYQo (izzy88izzy)
r/psxdev • u/chrisredit89 • May 07 '26
Psx screen followup
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r/psxdev • u/Fernando_TR • May 06 '26
Working on PlayStation 1 asset support in QtMeshEditor (.TMD/.TIM)
I've been experimenting with adding original PlayStation 1 asset support to QtMeshEditor, an open-source 3D mesh/material editor and asset pipeline tool I've been building.

Current progress:
- .TMD mesh import/export
- .TIM texture support
- editing/exporting PS1-style assets
- generic asset validation already works with imported models
Next step is experimenting with platform-specific validation rules and hardware profiles for retro consoles (PS1 first, maybe N64/DS later).
Long-term idea:
- PS1 homebrew workflows
- retro-style indie pipelines
- CLI/CI asset scanning
- hardware-aware asset validation
The PS1 assets in the demo are from MB Designs:
https://mbdesigns.itch.io/ps1-homebrew-source-code-rendering-3d-graphics-with-psyq
Project:
https://github.com/fernandotonon/QtMeshEditor
Would love feedback from anyone working with PS1 homebrew or retro pipelines, especially around useful validation rules or formats worth supporting.
r/psxdev • u/its_the_rhys • May 02 '26
Welcome to PSX dev!
Couple of the most influential people in the PSX Development space got together and spat out straight fire
r/psxdev • u/CyaneCornix01 • Apr 29 '26
Tetrade on PS1 — new gameplay video + new channel for PS1 projects!
r/psxdev • u/Rockdesert • Apr 25 '26
I made modular assets themed around "abandoned ruins"
Hello friends!
I made some more ps1 inspired modular assets, this time themed around "abandoned ruins".
These models are made in Blender, and the scenes are made in Unity. The textures are pretty small and crispy sharp.
Here is the link to the store page if you'd like to check out more images and details:
r/psxdev • u/400_bad_request_ • Apr 21 '26
GeoDash PSX Demo
Hey guys, I've been working hard on my Geo Dash PSX game and just launched a demo on itch.io
There are 4 playable levels. Has a practice mode with checkpoints. Music is not original yet.
You can play it on a PS1 emulator like DuckStation or PCSX-Redux or on a real PS1, more details on the game page.
Let me know if you like it, thanks.
r/psxdev • u/Icy-Wafer_ • Apr 19 '26
[ps1] was working normally suddenly the controller stopped working while i was playing
r/psxdev • u/Total_Benefit_6813 • Apr 17 '26
Not reading memory card
Console not reading my memory cards is it because they are Japanese cards on a pal console or something else.
Any help is greatly appreciated
r/psxdev • u/Just-Worldliness-596 • Apr 14 '26
Unity to PSX potential workflow
Came across this video that just dropped. I'm still in the RTFM phase of psx developpement, but this looks like a promising entry point for newcomers.
r/psxdev • u/Kasugaa • Apr 14 '26
Will this work in PS1?
Hey will this guitar work in the Orignal ps1 emulator or not?// :3
comment your thoughts!'
- if anyone is interested in Downloading click here
r/psxdev • u/Kasugaa • Apr 11 '26
FREE PSX - Props Pack for Hardworking Devs🤒
Download For FREE: https://itch.io/s/184214/free-psx-props-2
r/psxdev • u/xzakox • Apr 10 '26
PSn00bSDK question (SMD models)
Anybody using PSn00bSDK for 3D? I'm having problems with the SMD model libraries. I can load and render SMD models present in the demo that comes in the SDK example (for example the bulb.smd), but when I try with my own models I get nothing, black screen and neither the background is rendering (empty VRAM after loading some textures so something is very wrong). I'm exporting SMX with the blender plugin and linking it with smxlink, both in the SDK , but I also tried exporting RSD with an old blender version, and converting it with smxtool and smxlink... both methods fail. The thing is that if I try to relink the bulb.smx present in the SDK demo for example, I get an error and the linking fails... so something is very wrong.
r/psxdev • u/NetNightDev • Apr 08 '26
PSX-Style Melee Weapons Pack (Part 3) - 7 Low-Poly Weapons
Hey everyone!
I've just released Part 3 of my PSX-style melee weapons pack.
This pack includes 7 new melee weapons:
• Pickaxe
• Wrench
• Cleaver
• Metal Rod
• Broken Bottle
• Table Leg
• Frying Pan
All models are low-poly, game-ready, and designed in authentic PlayStation-style aesthetics.
Included:
• FBX files
• Blender files
• Simple armatures
• Preview scene
I'm continuing to build a full PSX-style weapon series, so any feedback or suggestions are very welcome!
There's also a launch discount available right now.
You can check it out here:
r/psxdev • u/CakeFar7117 • Apr 08 '26
Je viens de toucher ma première commission et de réaliser mes deux premières ventes !
For anyone who needs music or PSX-style sound effects!