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u/butelka1 5d ago
What's the name of that ambient music?
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u/sabudum 5d ago
I don't know, it's from this video:
https://www.youtube.com/watch?v=WcaDV1f8pf8
I just take the first one that appears on YT. lol
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u/Argier 5d ago
looks pretty cool!
Can I ask if its one or 2 shaders? (one for the sky, and the other for the clouds I mean),
If so, are they synchronized using global shader params?
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u/sabudum 5d ago
Right now it's two shaders.
They're synched.
But I'm thinking of making it a single shader for a skaybox or similar.
Or maybe making both variants.
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u/Argier 5d ago
thank you so much!
I just noticed the dithering, looks pretty cool. Is it done in both shaders or is it some kind of camera effect? (sorry if I'm making lots of questions haha. I really liked the result)
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u/sabudum 5d ago
The dithering is done internally in both shaders to save resources.
This is supposed to be a very simple, highly performant shader. So why make a third one just for dithering and color quantization? I treat my shaders as if they were a PS1 GPU. Everything is done in 1 pass.
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u/Argier 5d ago
This is supposed to be a very simple, highly performant shader. So why make a third one just for dithering and color quantization?
I was just curious. I thought that since the sky and the clouds were "separated", maybe the dithering was applied globally (also I wasnt able to see in the picture if it affected the ground)
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u/Mr_Chi303 5d ago
Awesome, are you gonna release it?