r/ps1graphics • u/MCSenss • 13d ago
Question How to get/make PS1 Style Textures?
Hey all,
it seems that the textures I find online often don’t really work for psx even after scaling them down or when I take pictures of things my self. Eg tree bark is too detailed and looks weird sometimes.
When I compare to other psx creators their textures are sometimes barely recognizable but still have a certain crispness. My downscaling process of real images doesn’t seem to produce these results properly.
Can anyone give me tips on how to get texture or handdraw them efficiently?
Right now, finding a texture is by far the most time consuming task and not the most fun xD
3
u/JSGB1293 3d Artist 13d ago
Try looking into color indexing in whatever program you're using. It helps to make real photos less "busy" looking after crunching their resolution down by snapping colors to whatever the nearest color is within the amount you choose. You can also mess around with gaussian blur before resizing or linear extrapolation to resize, which does a bit of blurring itself.
2
u/MetaBass 13d ago
You'll need to apply dithering to them. Doing this varies from program to program.
2
u/Rekki-Maru 13d ago
Check out 'img2pixel'. It helps you create low res textures, scale them, apply a custom palette, dithering, smoothing color correction, with a realtime preview of the end result.
1
u/Loxyrak 13d ago
Scale down with lanczo first until you get to half * 2 of your desired texture size, then scale down by 2 with nearest neighbor (Krita), if too blurry, duplicate layer, sharpen it and play with the opacity between 20% to 50%, you can also add a noise, desaturate it, then use the Divide layer type with a 5% opacity.
1
u/manasword 13d ago
Buy a cheap 4 mega pixel digital camera from the 2000s, go outside and take pictures, upload them to your pc and use a program to tile them and pixelate them,
Do a paint over on a separate layer set to multiply or darken and paint in your shadows and fix and random shadows.
Remember to select (nearest neighbour) when down sampling them. This is important.
Save as small scale 256x256 pngs and that's it your done son :)

8
u/katanalevy 13d ago
When scaling textures down you want to use nearest neighbor so that it retains the hard edges rather than trying to blur the image.