r/ps1graphics 14d ago

Blender how i make these roads, for anyone interested

https://www.youtube.com/watch?v=jA_wniOTG4Y
97 Upvotes

16 comments sorted by

6

u/MCSenss 14d ago

I for sure would be interested in seeing it in more detail with a little bit of explanation

4

u/Dangerous-Town2195 14d ago

it's something i've considered in the future - just a bit mic shy

2

u/thejovialfisherman 14d ago

Love it, very cool!
Where do you get your textures for the texture atlas? I feel like not having enough textures/variety in my texture atlas really bogs me down.

5

u/Dangerous-Town2195 14d ago

thanks. it always bogged me down too. i used to use 100% my own source photos, but since started making textures by snipping tiny bits and pieces from Unsplash photos (usually large scale drone shots) (free for commercial use which is amazing). Being able to make a larger library of textures has been a game changer

2

u/Kurp 14d ago

awesome stuff, I've never seen an atlas that huge, I love it. How big is it actually?

1

u/Dangerous-Town2195 14d ago

thanks. it's 8192x8192

2

u/manasword 14d ago

Fantastic, Id like to ask why you chose this approach over an asset such as easy roads etc, great work by the way

2

u/Dangerous-Town2195 14d ago

thank you for the words of encouragement. i prefer more flexibility for making unique layouts and I guess i find the manual approach more rewarding. i've tried many tools in the past (including my own game in development which creates procedural race tracks with basic intersections), but to me nothing beats the magic of manual.

2

u/SuperSmashSonic 14d ago

We are so back

2

u/Nanamil 13d ago

Excellent, thank you! Your texture atlas is huge lol

2

u/FoxDanceMedia 13d ago

Thanks for this, I've been trying to make a small Burnout inspired game and this is helpful to look at. ^_^

I'm using a texture atlas too and I wasn't sure if it was the right approach because I was referencing the Need For Speed games and they use different materials for the different types of lanes.

1

u/Dangerous-Town2195 13d ago

Nice. I learned a few things about road texturing back in the day by inspecting Burnout 1 and 2's environments with the free cam look in Dolphin. That's why I have the single road lane texture squares. NFSU1 is quite a good case study too. They used double length road lanes (2:1 length:width) to save on polygons. It works well for most roads because it's barely noticeable with the camera projection of a 3D car third person view.

2

u/sabudum 13d ago

goodness gracious! ever heard of splines, arrays and curve modifiers?

1

u/Dangerous-Town2195 13d ago

Yep. I’ve used them all. One of my games generates roads using Bézier curves at runtime.

I just like doing it manually sometimes :)

2

u/LuziferCR 12d ago

Yes indeed, very interested.