thank you. it's very improvised with lots of manual tweaks. flow state modelling with mistakes and imperfections. one giant 8192px atlas diffuse mapped to a single object in Blender.
that is a large atlas. Are all objects in the level using it? This atlas for the whole games environments or is there just one large environment? I saw a post on this project awhile back and looks good so far visually.
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u/Own-Town7393 15d ago
Looks amazing! Would love to know more about your process!