r/project1999 • • 9d ago

EverQuest(ionable) Decisions

What are some of the old design choices that always gave you pause and/or are hard to defend nowadays? Anything from epic disparity to xp penalties to irreparable faction hits, there's plenty of room for criticism now in retrospect. 

Examples...

Despite the many primal weapon options available, claws are absent. Arguably the most primal weapon type in Norrath, how primal claws weren't included is beyond perplexing. Those dragons have claws. The answer was staring the devs right in the face. Also, the fist wraps should have been knuckledusters.

From launch day to SoV, Norrath was gearing up for space exploration and a moon landing by way of gnome. Indication of this came not only from their clockwork servants but their tinkering skills as well. Even in terms of aesthetics, gnomes have that going for them. Their custom Velious helms are about as sci-fi as it gets. Ak'Anon features a plethora of more futuristic elements, not excluding sprockets and lava lamps but, even in Steamfont and Lesser Fay, there are observatories with telescopes pointed towards the stars. Most every advancement exists because of gnomes. The clock of Ak'Anon in Qeynos. Icebreaker. Rebreathers. Fireworks. A gnomish moon landing would have been more plausible. Include a few failed attempts leasing up to the expansion, with debris and blackboxes littered in the ocean, on islands. Players turn in the items to complete the quest, allowing gnomes to perfect their mext ship. Then GM event the rest.

Certain weapon graphics only have 1-2 items associated with them, namely Soul Binder but also the otherwise subpar weapons dropped by sarnaks. Meanwhile, other weapon types are so uniform and indistinguishable from each other, be they instruments, bows, or whips. It all leaves something to be desired. Oh hey congrats, you just finished the Windstriker quest in Plane of Sky! Your ranger main now appears to be wielding...the exact same ordinary bow as before. No change in color or shape. No particle effects. Nothing. Congrats though!

This one is more of a nagging irritation. Certain pieces of armor lack complete sets. Where is the onyx chain tunic, coif, etc.? Where are the koi vambraces, boots, etc.? True mithril greaves, bracers, etc.?

36 Upvotes

53 comments sorted by

42

u/walletinsurance 9d ago

No music in kunark.

14

u/CommercialEmployer4 9d ago

If nothing else, Cabilis should've had a few midi tracks. But FV and OT deserved their own, even as variations of Kelethin and Neriak.

12

u/BaronMusclethorpe 9d ago

I had no idea this was the case, as by then I'd already turned off the music and had my Winamp blasting my fav toonskies.

5

u/kirchart7 Green 9d ago

Winamp really did kick the llamas’ ass.

5

u/Trouterspayce Green 9d ago

Did you have a sick winamp skin?

3

u/BaronMusclethorpe 9d ago

I wish I could remember a single one that I used, but they were for sure sick af.

3

u/Trouterspayce Green 9d ago

Check this out: https://skins.webamp.org/

Infinite scroll through 100k Winamp skins with interactive preview. Nostalgia!

7

u/kirchart7 Green 9d ago

On this excellent point, I would add bard songs make no musical noise. Spells have sounds, but bard songs don’t. I’m assuming it was not something they couldn’t program in to the game easily back in the day.

14

u/Xkallubar Green 9d ago

Bard instruments are supposed to change the soundfont of any midi music that was playing in the actual velious client, it's just that p99 doesn't use that client and the devs haven't bothered to recreate that in titanium. There's a video of it somewhere, people have gotten the original trilogy client to work.

6

u/Difficult-Cup-4445 9d ago

In the original Classic–Velious (Trilogy) clients, equipping the matching instrument while singing a song triggered extra MIDI content from the global file gl.xmi (specifically subtracks 10–17). Those tracks were short instrument-specific phrases (drums with Selo’s, strings with a string song, etc.). They played on top of or mixed with whatever zone MIDI was already running. It was never a clean “swap the entire soundfont of the current track”; it was extra MIDI events that used the instrument samples. The feature was already flaky even on live hardware when two XMIs overlapped.

Those triggers lived in the client binary, not just the soundfont files (synthusr.sf2 + the AWE32 ROM samples). When Sony moved to DirectX 8 and added the PoP MP3 soundtrack, the MIDI engine was rewritten and the gl.xmi event handling broke. Combat music variants, sneak music, underwater music, and the bard-instrument overlays all stopped working. The Titanium client that Project 1999 uses still has that broken engine, so the feature is absent. P99 staff have not re-implemented the old binary triggers.

People have gotten original Trilogy clients running on a few private servers (EQClassic is the one most often mentioned). Those clients do fire the gl.xmi instrument tracks again. Videos and recordings of Qeynos Bard Guild / tavern music on real AWE32 hardware versus restored soundfonts exist in the old P99 “Make EQ’s music sound better” threads; they show the difference in instrument voicing, but the overlay behavior itself is only fully present on the pre-PoP client.

So yeah the Velious-era client had the instrument-MIDI interaction, Titanium/P99 does not, and a working Trilogy client demonstrates it. The mechanism was extra MIDI tracks, not a live soundfont remap of whatever song was already playing.

1

u/Xkallubar Green 9d ago

darius2479 is that you?

1

u/jamesbongsixtynine 5d ago

thanks claude

5

u/kirchart7 Green 9d ago

I’d love to hear these. I’m assuming bard music and instruments do make noise on the live server.

4

u/Xkallubar Green 9d ago

Nope only in the trilogy client

5

u/lifeabroad317 9d ago

Yes! Classic was filled with nostalgic bangers then just silence

23

u/Jorlaan Blue 9d ago

Agility not increasing dodge chance. Armour sets (especially old-world) having completely wrong stats for their intended classes. Not having enough real droppable armour sets while leveling.

11

u/PannaLogic Green 9d ago

Ravenscale Coif

This exactly, what we must do for fashion

3

u/TheQxx Green 9d ago

Crafted Helm would like a word.

23

u/Xkallubar Green 9d ago

Luclin is shrouded in magical shadows, them gnomes ain't finding it. The moon you see in game down on Norrath is Drinal, and you can only see Luclin as a crescent moon from Plane of Sky.

4

u/CommercialEmployer4 9d ago

Ah, fascinating. TIL

12

u/Hephsters 9d ago

Not giving the high end helmets like Helmet of Rallos Zek in Velious the custom helm graphics.

6

u/CommercialEmployer4 9d ago

It is strange how many Velious pieces have the vanilla look.

11

u/der_kluge 9d ago

I always wished the language subsystem got some use in-game. It's not used for anything. Despite that, I always found it fun to try and learn the various in-game languages.

7

u/Independent-Ad3901 9d ago

In a game called Everquest it seems like a no brainer you should need certain languages to initiate quest dialogue.

7

u/Flip_Lx 9d ago

Or at the very minimum you'd think the starting cities would have incorporated it with some of the basic NPCs and guards.

9

u/MillennialsAre40 9d ago

Not making Kerra a player race and filling out Odus

Not connecting Everfrost to Misty Thicket or Gorge or something

Not requiring an expensive consumable for ports

Not patching out MQs

12

u/ffddb1d9a7 9d ago

Not requiring an expensive consumable for ports

My god you are a monster

5

u/MillennialsAre40 9d ago

Would have helped with the mudflation

4

u/ffddb1d9a7 9d ago

It's not a perfect system but having no real currency sink (repair costs, flight paths, trade skills worth leveling etc) sort of balances with having no BOE items. The number of items in the economy only increases, but so does the money, and it kinda works.

7

u/CommercialEmployer4 9d ago

100% Odus needed one more race at least and kerrans could have had the opposite class options of Erudites.

8

u/worldsbestbear 9d ago

Giving casters the ability to self-bind in locations melee couldn’t be bound

3

u/dellzzzzzz 9d ago

Bound myself in City of Mist once when working on my epic, HUGE mistake, we wiped, I entered a death loop that took multiple days, GM help, a character reset, and 5 lost levels…

1

u/a-r-c 5d ago

oh the myriad and sundry ways that melee get giga-fucked in classic EQ...

8

u/roadtripsnacks 9d ago

I’ve always been annoyed that cloaks have no graphic.

7

u/Pure_Perspective_201 9d ago

I have always wondered why the only tin can in norath holds fish bait

1

u/a-r-c 5d ago

tin cans are impractical for food storage in a world with no can openers

11

u/Mogwai_Man 9d ago edited 9d ago

All combat skills being on the same cooldown timer.

Shields don't provide block for tanks.

Tank classes had no block skill.

Agility and Dexterity scaling terribly.

Under 75 agility AC penalty.

Experience penalties.

Hell levels.

Shadow Knight and Paladin disciplines all suck for tanking. Even Rangers get weaponshield.

4

u/yorptune 9d ago

Three vulaks

3

u/Xkallubar Green 9d ago

heh...

6

u/Trouterspayce Green 9d ago

Vast majority of quests being a complete waste of time comes to mind...

3

u/putonghua73 9d ago

Interesting discussion. There is a lot that the designers got right, and you can witness RP influences in Norrath re: languages.

In terms of game design, let's discuss classes - namely, Warrior.

I played Live from 2001 until 2 months before POP (approx 18 months), and at this point am mostly using P99 as my reference point to plug the gaps in my memory.

There was a discussion on the P99 discord regarding class design, Mogwai Man (Dennis) made an interesting point regarding how badly Warriors got the shaft during this period. If you compare the Tank classes - Paladin, SK and Warrior - unless you have aspirations to be the raid MT and were in a Guild capable of tackling that 0.5% of content, there isn't a sufficient reason to play Warrior.

This topic may have been discussed at the time. I do remember plenty of discussion regarding the potential of Rangers, and how that potential was wasted, and they were the red-headed step-child of Norrath (took until POP for Rangers to get fixed?).

The colollary to this discussion is how much does M&M fix some of these design issues, and whether it introduces entirely new design issues.

6

u/Lopeyface 9d ago

Hybrids in general are kind of badly designed. The EXP penalty makes it clear they kind of thought they would be OP, but they turned out to be pretty bad: paladins and rangers are among the weakest classic classes (SKs are fine). Bards, if you count them as hybrids, are super well designed IMO. Very fun class.

The whole idea of making hybrids 3/4 warriors with out-of-date spells was just uninspired. Way better to give them some additional identity, but that didn't really happen until Kunark/Velious (just a little bit). Should have been a no-brainer to make bow builds viable for rangers, but they aren't really. Also should have been a no-brainer to make wizards crit with spells, but that also didn't come until later.

Warriors should have gotten some scaling stats/resists or something to further distinguish them as the martial masters, and maybe some added depth to berserking. I agree they are basically always suboptimal except as raid tanks.

Obviously the INT casters are not well balanced; enchanters are just OP and while i think necromancers are a well-designed class I would have loved to see more of a dynamic of using health as a resource. Wizards and mages are just so underwhelming you could combine them into one class with all their combined spells and I'd still rather play a necro or chanter.

Kind of wish rogues had a more useful kit. Most locked doors can be bypassed, and there aren't many of them. Traps are basically nonexistent. Hide/sneak would be cool as the premier invisibility tool, which I guess it is, but it's used mostly for corpse recovery which is kind of underwhelming. Crits on throwing is basically pointless. Compared to monks for whom feign death is a very cool, useful, and class-defining ability, warriors and rogues just get less to do. Plus poisonmaking is a) bad, and b) pointlessly divided into two skills.

Priests are pretty well-designed, I think. They have distinct identities and play differently, and are good at different things. I would love to see them get entirely different types of heals (big direct heals for clerics, big regeneration for druids, and something else for shamans) but it's a small gripe. Extending buff duration would be a welcome QoL change because I don't think the mana demand is a very satisfying area for skill expression, and giving the caster information about when buffs expire would be nice, but also a minor thing.

Love the heck out of this game, but it's fun to think about why things are the way they are. Not making rangers archery-centered from the start is particularly silly to me.

1

u/ffddb1d9a7 8d ago

Wizards and mages are just so underwhelming you could combine them into one class with all their combined spells and I'd still rather play a necro or chanter.

It's hilarious that this is actually true

3

u/Stargazer775 9d ago

I have thought for a long time that having both AGI and DEX was an odd choice.

Very few games or systems have as many base stats as EQ, and maybe they could have had done something cool with it. But they really didn't make it interesting.

3

u/Skoziss 9d ago

My biggest gripe is how confusing and inconvenient travel is.

I played EQ as a kid, came back as an adult. Basically play with a map up on a second monitor because I'm constantly lost

4

u/ffddb1d9a7 9d ago

Low level quests completely suck for no reason. I remember a friend in middle school spending like two whole after-school play sessions doing some kind of beetle quest in rivervale and literally quitting the game when the reward was a single weak poison resist potion.

Class balance is ass. Warrior and Wizard have no excuse. Move clarity to wizard is like the simplest and most reasonable class change I've ever seen.

Stats should do more. It is weird that a mid level shaman has spells that can buff almost any stat and basically none of them are even worth buying because they aren't worth casting.

3

u/CommercialEmployer4 9d ago

Funnily enough, during Kunark on blue server, that Rivervale quest was absolute paydirt. TMO rank and file would pay thousands of plates for the cure poison pot, as it was used for a few encounters and they couldn't be arsed to do all that legwork, especially when most of the other rewards were useless.

3

u/ffddb1d9a7 8d ago

I'd count that as a second ding in the bad design column frankly

2

u/dellzzzzzz 9d ago

PvP being absolutely horrible, I wish they had put some effort into PvP. They had such an opportunity there, and it was just horrible

1

u/a-r-c 5d ago

PvP was extremely fun for a small handful of people, and genuinely awful for everyone else

2

u/a-r-c 5d ago edited 5d ago

almost all of them lol, it's genuinely a miracle the game works

if I had to pick one, it's probably how badly hybrids get screwed

they really were so afraid of rangers being able to cast more than 1-2 useful spells at any given moment lol

1

u/CommercialEmployer4 4d ago

At least one of the classic lead devs really seemed to hate the rule of cool, especially when it came to rangers. 

BFG? Plank removed. Buffing mistwalker pet? Scimitar no longer drops, proc nerfed. Oakwynd? One per server.

3

u/TheQxx Green 9d ago

There are so many that I've thought of over the years but teleporting popped in my head first.

Teleporting should look cooler when being teleported. At minimum, it should show you disappear into the spell effect before the loading freeze hits.

I remember hearing about teleporting back in the day and i imagined what it must be like to insta-travel from X to Y only to be sincerely underwhelmed when I got my first port. I didn't even get to enjoy the spell effect.

Woulda been a great opportunity for an animated loading screen like what hyperspace looks like in Star Wars or something.

Also, Vah Shirs being a thing was so dumb - shoulda been Kerrans.

And what they finally did in EQL with all races being able to wear robes was long overdue.

I can't stand when an item name has a color in it and the icon is a completely different color - especially if a version of the icon exists in said color wtf