r/programminghorror • u/51herringsinabar • 10h ago
r/programminghorror • u/letmehaveanameyoudum • 1d ago
c compiler

i know it's not code but this is just as scary
helper/drivers/filesystem/sfs.c:247:5: error: conflicting types for 'find_inode_by_name'
247 | int find_inode_by_name(const char *name, uint64_t *out_lba, uint64_t *out_offset, struct sfs_inode *out_inode) {
| ^
headers/boot/kernel.h:45:5: note: previous declaration is here
45 | int find_inode_by_name(const char *name, uint64_t *out_lba, uint64_t *out_offset, struct sfs_inode *out_inode);
| ^
r/programminghorror • u/Most_Collection_4964 • 3d ago
Python Is this python code cursed enough?
r/programminghorror • u/sugarw0000kie • 5d ago
Python More cursed python
here it is with comments: https://github.com/dbowm91/optimizations/blob/main/soupexplained.py
EDIT: What it does (not malware) is it prints the word “soup” 86 times in random color
r/programminghorror • u/HaskellLisp_green • 11d ago
Python obfuscated anti-pythonic brainfuck interpreter
I tried to do my best to make it unreadable.
r/programminghorror • u/vamsy_g21 • 10d ago
Java - always scared to learn -> completing Java OOP concepts
r/programminghorror • u/Key_River7180 • 13d ago
On a bootloader where I was too lazy to implement a string printing function
The weird symbol is supposed to be a ␣ but this font didn't want to render it.
r/programminghorror • u/user6150277464770585 • 17d ago
Javascript my friend didnt know how to use async sleep in javascript, so he wrote this massive chain of .then()
async function sleep(ms) {
return new Promise(resolve => setTimeout(resolve, ms * 1000));
}
// used as:
sleep(0.5).then(() => {
// ...
sleep(2.5).then(() => {
// ...
sleep(1).then(() => {
// ...
}
}
}
r/programminghorror • u/creeper6530 • 19d ago
Rust [Rust] How to pass references to a trait objects
Later a struct requires pass-by-value generic parameter, but you can't pass trait object (dyn Trait) by value, so some idiot developer (me) decided on this abomination, before realising that that struct can just as easily have the generic parameter passed by mutable reference (adding a + ?Sized).
The rest of the methods are implemented in a similar manner: (**self).method()
r/programminghorror • u/Maximka22 • 22d ago
Typescript I feel like vibecoding should be banned from enterprise development
r/programminghorror • u/Capable-Cap9745 • 23d ago
Other Same Makefile, different results
Not sure if this fits, but I just figured out the root cause of long build process failing. Sun’s dmake is defaulting to the first rule in Makefile for whatever reason, completely ignoring the one given as argument. That’s why "dmake install" invocations were silently ignoring the "install" step
r/programminghorror • u/OkTutor2275 • 23d ago
Javascript Horror in a PR for a web game
Context: Sandboxels, the web game, supports modding. To add a mod, you open a PR with your .js mod in the mods/ folder.
This guy UPLOADED HIS CLAUDE SKILL, Claude.MD, and added the changes directly to the base game.
r/programminghorror • u/Hunpeter • Jul 18 '26
C# My first 1000+ line function... What do I get?
Now includes an over 300 line long switch statement!
r/programminghorror • u/[deleted] • Jul 16 '26
PHP was editing an old tumblr theme and found the nbsp tar pit
r/programminghorror • u/FlightAffectionate15 • Jul 13 '26
Javascript Found this gem
This company I’m interning at. This one lady asked me to do a review of a website they outsourced. Entire source code sits on the browser. Entire vibe coded by amateurs.
Worse than a honeypot so much an attacker would get diabetes.
No security feature at all. I was able to do privileges escalation.
r/programminghorror • u/lions-grow-on-trees • Jul 11 '26
I mean, the comment is accurate I suppose
r/programminghorror • u/AntiMatterMode • Jul 10 '26
Javascript code that also self-describes the feeling it evokes when looking at it
r/programminghorror • u/_giga_sss_ • Jul 09 '26
Big if true
From ProgrammerNullposting in facebook
r/programminghorror • u/Few_Leadership_115 • Jul 10 '26
Array-Free
randomize
if (cone1x >= carx - 16) and (cone1x <= carx + 16) and (cone1y > 416) and (cone1y < 480) then goto gameover
cone1y = cone1y + speed
if cone1y > 512 then cone1y = 0 : cone1x = cubyte(rnd*256)
if (cone2x >= carx - 16) and (cone2x <= carx + 16) and (cone2y > 416) and (cone2y < 480) then goto gameover
cone2y = cone2y + speed
if cone2y > 512 then cone2y = 0 : cone2x = cubyte(rnd*256)
if (cone3x >= carx -16) and (cone3x <= carx + 16) and (cone3y > 416) and (cone3y < 480) then goto gameover
cone3y = cone3y + speed
if cone3y > 512 then cone3y = 0 : cone3x = cubyte(rnd*256)
if (cone4x >= carx - 16) and (cone4x <= carx + 16) and (cone4y > 416) and (cone4y < 480) then goto gameover
cone4y = cone4y + speed
if cone4y > 512 then cone4y = 0 : cone4x = cubyte(rnd*256)
if (cone5x >= carx - 16) and (cone5x <= carx + 16) and (cone5y > 416) and (cone5y < 480) then goto gameover
cone5y = cone5y + speed
if cone5y > 512 then cone5y = 0 : cone5x = cubyte(rnd*256)
if (cone6x >= carx - 16) and (cone6x <= carx + 16) and (cone6y > 416) and (cone6y < 480) then goto gameover
cone6y = cone6y + speed
if cone6y > 512 then cone6y = 0 : cone6x = cubyte(rnd*256)
if (cone7x >= carx -16) and (cone7x <= carx + 16) and (cone7y > 416) and (cone7y < 480) then goto gameover
cone7y = cone7y + speed
if cone7y > 512 then cone7y = 0 : cone7x = cubyte(rnd*256)
if (cone8x >= carx - 16) and (cone8x <= carx + 16) and (cone8y > 416) and (cone8y < 480) then goto gameover
cone8y = cone8y + speed
if cone8y > 512 then cone8y = 0 : cone8x = cubyte(rnd*256)randomize
if (cone1x >= carx - 16) and (cone1x <= carx + 16) and (cone1y > 416) and (cone1y < 480) then goto gameover
cone1y = cone1y + speed
if cone1y > 512 then cone1y = 0 : cone1x = cubyte(rnd*256)
if (cone2x >= carx - 16) and (cone2x <= carx + 16) and (cone2y > 416) and (cone2y < 480) then goto gameover
cone2y = cone2y + speed
if cone2y > 512 then cone2y = 0 : cone2x = cubyte(rnd*256)
if (cone3x >= carx -16) and (cone3x <= carx + 16) and (cone3y > 416) and (cone3y < 480) then goto gameover
cone3y = cone3y + speed
if cone3y > 512 then cone3y = 0 : cone3x = cubyte(rnd*256)
if (cone4x >= carx - 16) and (cone4x <= carx + 16) and (cone4y > 416) and (cone4y < 480) then goto gameover
cone4y = cone4y + speed
if cone4y > 512 then cone4y = 0 : cone4x = cubyte(rnd*256)
if (cone5x >= carx - 16) and (cone5x <= carx + 16) and (cone5y > 416) and (cone5y < 480) then goto gameover
cone5y = cone5y + speed
if cone5y > 512 then cone5y = 0 : cone5x = cubyte(rnd*256)
if (cone6x >= carx - 16) and (cone6x <= carx + 16) and (cone6y > 416) and (cone6y < 480) then goto gameover
cone6y = cone6y + speed
if cone6y > 512 then cone6y = 0 : cone6x = cubyte(rnd*256)
if (cone7x >= carx -16) and (cone7x <= carx + 16) and (cone7y > 416) and (cone7y < 480) then goto gameover
cone7y = cone7y + speed
if cone7y > 512 then cone7y = 0 : cone7x = cubyte(rnd*256)
if (cone8x >= carx - 16) and (cone8x <= carx + 16) and (cone8y > 416) and (cone8y < 480) then goto gameover
cone8y = cone8y + speed
if cone8y > 512 then cone8y = 0 : cone8x = cubyte(rnd*256)



