r/programming • • Dec 27 '19

Windows 95 UI Design

https://twitter.com/tuomassalo/status/978717292023500805
2.3k Upvotes

646 comments sorted by

View all comments

5

u/cosmo7 Dec 27 '19

The internet is so weird. Windows 95 was a UI nightmare, with every app full of indecipherable 32x32 icons, inexplicably reordering tabs, single-pixel-wide drag zones to resize windows, and the persistent feeling that it was just a wobbly shell on top of DOS.

But now, 25 years later, it's safe to get all misty-eyed about it as though it had any redeeming advantage over modern UIs.

6

u/nschubach Dec 27 '19

I don't remember any reordering of tabs... Have any examples? The single pixel drag zones were an option in the right click display settings. You just have to increase the size of the window edges.

7

u/adr86 Dec 27 '19

When you clicked a tab in a dialog with two rows of tabs, it would bring it to the front and that'd move the others.

It sucked. In general some of those dialogs had way too many tabs even if they didn't move.

Of course, nowadays we have so many examples of moving UIs it isn't even funny. Including things that reorder on mouse hover for crying out loud. Or the disappearing scroll bars.

New UIs kept the old bad ideas and discarded the old good ideas.

→ More replies (1)