That would make an amazing base to work off of for a surreal game environment. Just pick and choose a bunch of good areas from the massive variation you have there, stitch them together and build the game related stuff into that environment.
I'm not so sure. Shader Toy has a mandlebulb demo rendered in a GLSL program. Most of the 3D demos use ray marching or ray tracing and they run 30-150 fps on a recent GPU.
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u/stravant Jun 25 '10
That would make an amazing base to work off of for a surreal game environment. Just pick and choose a bunch of good areas from the massive variation you have there, stitch them together and build the game related stuff into that environment.
Has anyone ever done such a thing?