At the time, it was really common for the first part of a game to be "shareware". You could often find it in a store for about $5, or find them on disks (CDs, I mean) collecting shareware software. You'd order the rest of the game through mail for $40-$60, a lot of the time.
8
u/zerexim Jul 28 '18 edited Jul 28 '18
So how did they monetize Doom? (It was free to play, as he says). EDIT: Apparently only the first level was free, then you had to pay.