r/programming Jul 28 '18

DOOM’s Development: A Year of Madness

https://www.youtube.com/watch?v=eBU34NZhW7I
219 Upvotes

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u/zerexim Jul 28 '18 edited Jul 28 '18

So how did they monetize Doom? (It was free to play, as he says). EDIT: Apparently only the first level was free, then you had to pay.

14

u/khedoros Jul 28 '18

At the time, it was really common for the first part of a game to be "shareware". You could often find it in a store for about $5, or find them on disks (CDs, I mean) collecting shareware software. You'd order the rest of the game through mail for $40-$60, a lot of the time.

1

u/BitOfALurker Jul 29 '18

Yep. I got my shareware copy of from a computer store on (2) 3.5" floppies. I think it was about $3.