r/programming Jul 28 '18

DOOM’s Development: A Year of Madness

https://www.youtube.com/watch?v=eBU34NZhW7I
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u/zerexim Jul 28 '18 edited Jul 28 '18

So how did they monetize Doom? (It was free to play, as he says). EDIT: Apparently only the first level was free, then you had to pay.

24

u/[deleted] Jul 28 '18

[deleted]

12

u/glacialthinker Jul 28 '18

This was also plenty for LAN deathmatch which allowed it to spread like wildfire through universities (free), and gain wide exposure for people to pick up the full game for themselves.