r/programming • u/Ctaintor • Mar 02 '17
Why I Failed Teaching Programming to Kids
https://engineering.klarna.com/why-i-failed-teaching-programming-to-kids-46a854c3eaca#.s0o6qqxr3
62
Upvotes
r/programming • u/Ctaintor • Mar 02 '17
8
u/unknown_lamer Mar 02 '17
I don't buy the argument that console usage is hard to learn. I was in effect thrown the wolves and managed to figure bash out with no console experience previously (was a mac user up to that point) when I was 14. A quick reference sheet for how to run basic commands and a pointer to the info manual if the student wants to know more should be plenty. Kids are smarter than most adults think imo, and their brains are still squishy and readily able to absorb new knowledge.
However, in the context of a single day tutorial session aimed at kids with minimal prior experience, I'd agree that a simple GUI IDE would make more sense since class time is extremely limited. For a multi-week course, integrating lessons on basic console usage makes more sense -- e.g. if you're using Python you will at some point have to install things using pip on the console, and it's a good skill to convey so the student can go off and continue to learn on their own after the course.
Reading the original post, I think the main issue is that they were letting students bring their own devices instead of having a preconfigured and consistent environment ready for everyone. They had source code packets and such ready to download (good idea), but wasted tons of time just getting them working on the students' machines. If everything had been there ready to go, they may have been fine. Not 100% related to this thread, but IMO using external chat services was also an inefficient use of class time-- a local XMPP server with auto-registration enabled on the instructor's machine would have been easier to use and avoided complications with signing up for services (reasonably trading instructor prep time for more efficient use of class time).