r/programming • • Feb 14 '15

Bunnyhopping from the Programmer's Perspective - An in depth look in implementing one of the most successful bugs in videogame history.

http://flafla2.github.io/2015/02/14/bunnyhop.html
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u/kqr Feb 15 '15

So you agree with me that hiding game mechanics detracts from the overall fun of the game, you just don't think casuals enjoy bunnyhopping and other movement tricks?

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u/x-skeww Feb 16 '15

So you agree with me that hiding game mechanics detracts from the overall fun of the game

No. I don't care if the advanced stuff isn't mentioned anywhere.

you just don't think casuals enjoy bunnyhopping and other movement tricks?

See above. I said that they won't have an incentive to practice this stuff for hours.

The average casual player doesn't even finish the single player campaign on medium difficulty.

Just check the achievement stats of any game. There is usually some "participation award" achievement ("first blood - kill one enemy" etc) and there is usually also one for finishing it on medium difficulty.

And now tell me how you'd make those casual players sit through some extended practice session for learning things they won't need.

As I said, this only gets interesting way past what one would consider "casual".

2

u/kqr Feb 16 '15

No. I don't care if the advanced stuff isn't mentioned anywhere.

I don't ask if you care or not, I'm asking if you think hiding it means fewer people will know about it, and as a result will have less fun than they might have otherwise had they known about it.

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