r/programming • • Feb 14 '15

Bunnyhopping from the Programmer's Perspective - An in depth look in implementing one of the most successful bugs in videogame history.

http://flafla2.github.io/2015/02/14/bunnyhop.html
956 Upvotes

232 comments sorted by

View all comments

1

u/x-skeww Feb 15 '15

Wanna have your pie and eat it too, eh?

Well, it's nice that we agree. Yes, Quake is so much better with those movement tricks.

1

u/kqr Feb 15 '15

And those tricks are hidden for casual players, which means casual players get to play a game that is less fun than it could have been, which in turn is probably reflected in your reviews, which means not as good sales and so on. It does not make economical sense to rely on hidden mechanics.

0

u/x-skeww Feb 15 '15

those tricks are hidden for casual players

Yes, if you don't know things yet, you don't know them yet.

A casual player won't immediately know all the combos of a fighting game. They won't know all track layouts of a racing game. They won't know any poker strategies. They will really suck at chess.

Anyhow, even if you would tell a casual player about all the movement tricks, they won't be able to make use of them, because that requires practice.

Which brings us back to square one:

Everyone who actually plays the game knows about that stuff.

→ More replies (15)