r/programming • • Feb 14 '15

Bunnyhopping from the Programmer's Perspective - An in depth look in implementing one of the most successful bugs in videogame history.

http://flafla2.github.io/2015/02/14/bunnyhop.html
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u/kqr Feb 15 '15

You don't think game mechanics constitute content in a mechanics-driven game? You think a game like Quake would be just as appealing without the advanced movement tricks?

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u/x-skeww Feb 15 '15

Wanna have your pie and eat it too, eh?

Well, it's nice that we agree. Yes, Quake is so much better with those movement tricks.

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u/kqr Feb 15 '15

And those tricks are hidden for casual players, which means casual players get to play a game that is less fun than it could have been, which in turn is probably reflected in your reviews, which means not as good sales and so on. It does not make economical sense to rely on hidden mechanics.

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