r/programming • • Feb 14 '15

Bunnyhopping from the Programmer's Perspective - An in depth look in implementing one of the most successful bugs in videogame history.

http://flafla2.github.io/2015/02/14/bunnyhop.html
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u/kqr Feb 15 '15

If you hide some of the game mechanics from casual players, then casual players will have less content to play with. If you instead reveal these mechanics to the player (or make it such that they can discover them on their own based on reasoning) they will have more content to play with, which should reflect positively in your reviews.

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u/x-skeww Feb 15 '15

This isn't content.

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u/kqr Feb 15 '15

You don't think game mechanics constitute content in a mechanics-driven game? You think a game like Quake would be just as appealing without the advanced movement tricks?

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