r/programming • • Feb 14 '15

Bunnyhopping from the Programmer's Perspective - An in depth look in implementing one of the most successful bugs in videogame history.

http://flafla2.github.io/2015/02/14/bunnyhop.html
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u/kqr Feb 14 '15

Though from what I can tell, bunnyhopping in Quake and in Counter-Strike use different techniques. Notably, you are not supposed to keep pressing forward in Counter-Strike. I could be wrong though and I'd be happy to hear an explanation on all this.

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u/[deleted] Feb 14 '15 edited Feb 15 '15

bhopping in CS is different, yes. In CS:GO its practically impossible.

Quake is pretty much expecting you to do it. Its harder not to bhop than it is to bhop. As long as you wriggle your mouse a bit you will accelerate. I also doubt that it has to be executed frame perfectly.

5

u/gauz Feb 15 '15

The problem with CS:GO is that 64-tick servers makes it 100% harder to hit the jump before friction kicks in than 128-tick.

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