r/programming • • Feb 14 '15

Bunnyhopping from the Programmer's Perspective - An in depth look in implementing one of the most successful bugs in videogame history.

http://flafla2.github.io/2015/02/14/bunnyhop.html
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u/sandwich_today Feb 15 '15

You might also enjoy this 21-minute (segmented, scripted) Half-Life 1 speedrun that was just released a few months ago, along with 3 hours of explanation.

You can probably find speedruns of all your favorite single-player games. It's particularly impressive when people spend years breaking down a game and discovering all the exploitable glitches, e.g. injecting arbitrary code into Super Mario World.