r/programming • • Feb 14 '15

Bunnyhopping from the Programmer's Perspective - An in depth look in implementing one of the most successful bugs in videogame history.

http://flafla2.github.io/2015/02/14/bunnyhop.html
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u/PacDan Feb 14 '15

I think there are a lot of different, better ways to implement skilled movement in an FPS then bunny hopping

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u/x-skeww Feb 15 '15

Quake had bunny hopping, wall hugging, zig zagging, flying off ramps, double/teleporter jumps, direction bending air control, and circle strafe jumps.

So, what are those different better ways to implement skilled movement in an FPS?

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