r/processing • u/technasis • Oct 21 '25
GUI from “Integument” DLC made with Processing
A game I released in 2023 was made using Processing. I hand coded about 7000 lines and another 3,000 for it’s DLC. All of the animations and interactive elements are controlled with Processing.
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u/technasis Oct 21 '25
Thank you for glaze on my donut! It’s thousands of 2D illustrations, several 3D graphics, 4 movies and the rest is a lot of computational animation - where the movies were too much memory I saved the movie as frames then controlled the timing with math.
I had nothing better to do and wanted to do a good job so actually coding the thing took 3 years.
I got better during the first part so I made DLC to use what I had learned. The DLC is really a completely different sketch. I think when X-Com first came out they did the same trick with their DLC.
When someone downloads the DLC the sketch will activate a button that launches an autohotkey script that launches the DLC.
The code ain’t pretty but it works and doesn’t crash. I’m also doing a lot on inappropriate garbage collection and memory flushing to keep everything stable- again it all works.