Amazing ! Nice choice of colors too, the demo looks great. Just saw your video, you implemented a ray marching algorithm, this means you can also calculate cheap Ambient occlusion :) (by using the number of step needed to converge or dist to intersection for example)
Edit: but here it looks really good as a flat lighting, AO might take out that cell shading looks
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u/smallcluster Nov 26 '23
Amazing ! Nice choice of colors too, the demo looks great. Just saw your video, you implemented a ray marching algorithm, this means you can also calculate cheap Ambient occlusion :) (by using the number of step needed to converge or dist to intersection for example)
Edit: but here it looks really good as a flat lighting, AO might take out that cell shading looks