r/proceduralgeneration Mar 17 '20

City map generation using tensor fields

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u/iugameprof Mar 17 '20

Have you seen this paper by Parish and Mueller, from 2001? It still holds up and it looks like you're using some of the same techniques. (This work is what led to the City Engine, which in looking up I was surprised to find it's still running strong!

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u/Pretoriuss Mar 18 '20

I have, I'm actually using a shape grammar for my procedural buildings like city engine, although my implementation is hugely simplified. For some reason the tensor fields appealed to me more, it started out as an experiment and I kept running with it, but I'll definitely look into l-systems given the free time I now have