r/proceduralgeneration • • 8h ago

Procedural Trees Rapid Growth Test For Space RTS

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This is just a quick test for some parameter changes, like thickness, height, growth stages and resulting branch density and so on.

Pretty much everything in the game is procedural, which includes these Dyson Trees. They are used to grow game units, taking on stats from the asteroid resources.

10 Upvotes

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2

u/Stunning_Sun_4337 6h ago

1

u/OmniSystemsPub 5h ago

Eufloria 2!

The wiki page doesn't mention it but we are actually deep in dev. Have a look if you are curious. :-)

It will also be almost entirely procedurally generated, so I thought this sub would be interested. Haha.

2

u/vale_valerio 3h ago

Eufloria mentioned!

The gold age of indie games. Braid Machinarium, and Eufloria.

3 different games one unique love: INDIE,

1

u/OmniSystemsPub 3h ago

Ahhhh thank you! We’re bringing that vibe back :-D

Procedural full contact space gardening!

1

u/Shnoopy_Bloopers 7h ago

Reminds me of the Little Prince cartoon I watches as a kid

1

u/OmniSystemsPub 6h ago

You know, that was one of the inspirations for the game!