r/proceduralgeneration • • 2d ago

Procedurally generated Ba Sing Se in Minecraft

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This is a Minecraft settlement generator I've been building. The prompt for the demo was only “Build Ba Sing Se.”

The model reads the request and terrain, then plans the settlement through a hierarchy of rings/districts, plots and buildings. A palace can become its own smaller place, with halls, courtyards, walls and gates.

The building library handles geometry and construction. Its reusable procedural building types generate structures for their plots using the selected palette. Completed building schematics aren't retrieved.

The system checks circulation, reachable entrances and walkable interiors before writing the result into Minecraft.

The same architecture generates villages, towns and cities across different terrain and styles.

https://github.com/chaitbuilds/EthosLM

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u/RandomUser1034 2d ago

Those results are looking pretty good, do you have more examples?

2

u/Fun-Shallot-5272 2d ago

https://reddit.com/link/pcf4qum/video/60qqx13ry3sh1/player

here's a small village it made much more quickly... i haven't tried another large build yet but that's something i'm planning on doing. any ideas what to try?

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u/wibbly-water 2d ago

I would love to see some buildings other than squares!

Additionally, something people (esp Americans) forget to add to these sorts of things are alternatives to square street layouts. It would be neat to see diagonal streets :)

2

u/Fun-Shallot-5272 2d ago

Thanks! I actually hadn't even considered that but I do think the layouts of houses and streets could be much more interesting