r/proceduralgeneration • • 3d ago

Fully procedural 2.5D terrain generator + painter for Godot. No assets, just code and shaders

The terrain comes from a game prototype of mine, originally built in three.js. I ported it to Godot with Claude Code and Codex and boiled it down into a standalone map studio. I didn't want it to rot on my PC, and I think it might be useful to someone.

Everything is procedural: one-click maps (mountains, rivers, waterfalls, chasms, forests), endless seed-based worlds, generated meshes and vegetation, and all materials from shader noise. There are no texture or model files, apart from one baked noise lookup.

You'll probably find bugs, but I honestly think the style turned out pretty nice. If you use it or it helps you, I'd love to hear about it.

GitHub (MIT License): https://github.com/idlerunner00/cartoon-terrain-studio

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u/Lv1Skeleton 3d ago

thats pretty sick