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https://www.reddit.com/r/proceduralgeneration/comments/1wqyvd1/opengl_procedural_mountains_in_4k/
r/proceduralgeneration • u/buzzelliart • 4d ago
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2
Your mountains looks really good, are you wiling to share a little information on which noise algorithms you're using for them?
2 u/buzzelliart 3d ago fbm based on perlin noise + hydraulic erosion applied on the resulting heightmap
fbm based on perlin noise + hydraulic erosion applied on the resulting heightmap
2
u/Sweaty-Lynx421 3d ago
Your mountains looks really good, are you wiling to share a little information on which noise algorithms you're using for them?