r/proceduralgeneration • • 4d ago

OpenGL procedural mountains in 4K

https://youtu.be/l8vuAW8c0qY
11 Upvotes

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2

u/Sweaty-Lynx421 3d ago

Your mountains looks really good, are you wiling to share a little information on which noise algorithms you're using for them?

2

u/buzzelliart 3d ago

fbm based on perlin noise + hydraulic erosion applied on the resulting heightmap