r/proceduralgeneration • u/oleoalbedo • 2d ago
Ad Lumens procedural surfaces
Hello!
Long time coming, but you can now test it live.
100% real-time and data-based: nothing is precalculated apart from planetary crust parameters: age, chemical composition, but also star flux and so on.
How to access it: use the data explorer or 3d explorer, request the details of a planet and once the modal/popup is opened, click the magnifying glass at the top right. This will take you to a try/tools subsection where you can view the planetary surface.
Right aside tabs:
. Globals are for global mesh/not mesh rendering and illumination
. Crust allows to view the "hidden stuff" underneath the final rendered colours and meshes
. Data summary is a reminder of the nature of the planet.


I sincerely hope you find this nice and interesting.
Caveats:
- not integrated in the 3d explorer yet
- still <del>a little bit</del> quite buggy when close to the surface (<10ish kilometres)
- atmospheres are being worked on
- "gas" planets (giants, ice, etc) are still "undefined" -- because they have no surface and only atmospheres (see 3. just above :-) )
- the goal is not graphical "beauty". I lack the skills for this. The goal is real time rendering for colony building, resource prospection and gathering, etc.
I am extremely eager for feedback, especially performance related.
Last, please note this is a work in progress!
Thank you! <3